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acadc236cfb21efb7ea8b6561ba0aece2a06044c
UnrealEngineUWP/Engine/Source/Programs/InterchangeWorker/Private
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alexis matte ee3ee1db26 Allow global transform to be pass to the payload data. FMeshDescription use float instead of double to store vertex position which have an impact on precision. Passing the global transform will allow the mesh to be in the engine unit (cm). Some model are modelled very small and are scale by the scene node, in this case we will apply the scale directly on the imported data to create the mesh description, that way will ensure we do not have degenerated triangles.
#jira UE-187724
#rb jeanluc.corenthin
#rnx

[CL 26544099 by alexis matte in ue5-main branch]
2023-07-24 11:38:31 -04:00
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InterchangeWorker.cpp
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InterchangeWorker.h
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InterchangeWorkerImpl.cpp
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InterchangeWorkerImpl.h
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