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acadc236cfb21efb7ea8b6561ba0aece2a06044c
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D
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dan elksnitis 1970e203b8 [shaders] don't include shader name in the warning printed when we trigger a DXC precompile due to an FXC crash. This is causing non-deterministic warnings when enabling the preprocessed job cache.
#rb Jason.Hoerner

[CL 27553466 by dan elksnitis in ue5-main branch]
2023-09-01 09:11:46 -04:00
..
Private
[shaders] don't include shader name in the warning printed when we trigger a DXC precompile due to an FXC crash. This is causing non-deterministic warnings when enabling the preprocessed job cache.
2023-09-01 09:11:46 -04:00
ShaderFormatD3D.Build.cs
Don't use static functions in the DirectX module to get paths, it is not guaranteed that this module will exist
2023-08-14 18:16:33 -04:00
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