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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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acadc236cfb21efb7ea8b6561ba0aece2a06044c
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Public
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graham wihlidal 987e25e552 Renamed NoImplicitDerivatives -> NoDerivativeOps to also handle the explicit derivative cases, and cleaned up cflag naming
#rb rune.stubbe
[FYI] dan.elksnitis

[CL 27697881 by graham wihlidal in ue5-main branch]
2023-09-07 20:30:26 -04:00
..
ISAParser
Renamed NoImplicitDerivatives -> NoDerivativeOps to also handle the explicit derivative cases, and cleaned up cflag naming
2023-09-07 20:30:26 -04:00
CrossCompiler.h
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CrossCompilerDefinitions.h
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DXCUtils.inl
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DXCWrapper.h
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HlslccHeaderWriter.h
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ShaderCompilerCommon.h
Added validation to ensure UAV/SRV types and UB sizes match the ones generated by the shader compiler
2023-08-25 22:19:10 -04:00
ShaderConductorContext.h
ShaderConductor: Change the default for bDisableScalarBlockLayout to TRUE so that it matches the previous behavior where it was never truly enabled. Attempt to fix build where shader alignment issues started poping up.
2023-08-26 13:12:30 -04:00
ShaderMinifier.h
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ShaderSymbolExport.h
Support for slim ShaderSymbols.info / r.Shaders.SymbolsInfo=1
2023-07-20 16:51:51 -04:00
SpirvCommon.h
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SpirvReflectCommon.h
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