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UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
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Robert Manuszewski f9c3143c7e Merging CL #2686175
Changing GetUObjectArray() -> GUObjectArray to avoid redundant function calls in places like weak pointers/GC/object iterators

[CL 2686461 by Robert Manuszewski in Main branch]
2015-09-10 11:58:41 -04:00
..
Blueprint
FConvertedBlueprintsDependencies - next iteration.
2015-09-08 11:03:41 -04:00
Misc
#UE4 Add -FixupStringAssetReferences commandline. When set, it will forcibly load any string asset references referenced by a package before saving that package. This is useful when using the resave packages commandlet because otherwise redirectors pointed to by string asset references are never cleaned up
2015-08-24 17:06:00 -04:00
Serialization
Cook-by-the-book will now skip saving packages that are referenced only through editor-only properties.
2015-08-12 03:24:05 -04:00
Templates
IsA optimisations.
2015-04-22 17:04:40 -04:00
UObject
Merging CL #2686175
2015-09-10 11:58:41 -04:00
CoreUObject.h
…
Interface.h
…
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