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Users need the ability to toggle the Editor mode on and off with a shortcut in the Remote Control UI. Also if we can make the edit button look like the toggle in the lower right corner of the Stage Monitor it would look a lot nicer. Note : Position of the Edit Mode toggle is subject to change. #jira UE-114549 #rb simon.therriault #rb jeremie.roy 2) "Use Less CPU" setting warning when using RemoteControl Display a warning the RC Preset panel when the Editor Setting "Use Less CPU when in Background" is enabled, and prompt the user to disable it. #jira UE-113411 #rb simon.therriault #rb jeremie.roy #ROBOMERGE-AUTHOR: paul.vincent #ROBOMERGE-SOURCE: CL 18429214 in //UE5/Release-5.0/... via CL 18429217 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271) [CL 18429219 by paul vincent in ue5-release-engine-test branch]
43 lines
806 B
C#
43 lines
806 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class RemoteControlUI : ModuleRules
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{
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public RemoteControlUI(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"ApplicationCore",
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"AssetRegistry",
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"AssetTools",
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"ClassViewer",
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"Core",
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"CoreUObject",
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"DeveloperSettings",
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"EditorWidgets",
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"EditorStyle",
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"Engine",
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"HotReload",
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"InputCore",
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"MainFrame",
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"MessageLog",
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"Projects",
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"PropertyEditor",
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"RemoteControl",
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"RemoteControlCommon",
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"RemoteControlProtocolWidgets",
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"SceneOutliner",
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"Slate",
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"SlateCore",
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"ToolWidgets",
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"UnrealEd"
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}
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);
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}
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}
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