Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/SGraphPanel.cpp
Mike Beach ac76fbc5e3 Copying //UE4/Dev-Blueprints to Dev-Main (//UE4/Dev-Main)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2781504 on 2015/11/25 by Mike.Beach

	Guarding against invalid nodes for deferred graph node actions (add, remove, select), by using TWeakObjectPtr instead of raw UEdGraphNode pointers.

	#jira UE-23371
	#codereview Dan.OConnor

Change 2781513 on 2015/11/25 by Michael.Schoell

	Find-in-Blueprints optimized gathering.

	Size of data has shrunk in the Asset Registry by up to one fifth the old size!

	Performance moderately improved.

	Load and save times of Blueprints increased, less redundant gathering of searchable data.

	#jira UE-22928 - Optimize Find-in-Blueprints Gathering of Searchable Data

Change 2781517 on 2015/11/25 by Michael.Schoell

	Marked FTimerHandle::Handle as a UPROPERTY(transient) so that Blueprints can check the equality of two instances of the structure.

	#jira UE-23136 - Remove Item Node Removes All Objects in an Array

Change 2781804 on 2015/11/26 by Maciej.Mroz

	Changed ConformImplementedEvents.

	#jira UE-23738 BP_RiftMage_Ultimate fails to convert during cooking

	#codereview Phillip.Kavan, Mike.Beach

Change 2781821 on 2015/11/26 by Ben.Cosh

	This reinstates the blueprint debugging keymaps and adds additional functionality for step over and step out as key maps in the PIE world controls.
	#UEBP-66 - Blueprint debug keymappings
	#UE-16817 - Add step-in, step-over, and run until here functions for breakpoints
	#UE-12481 - The F10 key doesn't work for stepping blueprint debugging
	#Branch UE4
	#Proj GraphEditor, Kismet, UnrealEd, CoreUObject, Slate

	reviewedby chris.wood

Change 2781861 on 2015/11/26 by Maciej.Mroz

	UE-23626 Converted tower defense game - you cannot click to place towers

	CodeGenerator generates overriden exported names for events and functions.

	#codereview Dan.Oconnor, Steve.Robb

Change 2782798 on 2015/11/30 by Maciej.Mroz

	BP C++ conversion: components from SCS calls AttachTo (with ParentSocket parameter).

	#jira UE-23862 Pawns in TowerDefenseGame don't move in converted build

	#codereview Phillip.Kavan, Mike.Beach, Dan.Oconnor

Change 2782881 on 2015/11/30 by Michael.Schoell

	Fixed ensure when promoting function graphs from interfaces during interface removal.

	#jira UE-23717 - Ensure removing an implemented interface when transfering functions

Change 2783041 on 2015/11/30 by Maciej.Mroz

	BP C++ conversion: All variables from Event Graph are listed as class properties.

	#jira UE-23629 Converted tower defense game - Cam scrolls to upper left when mouse leaves window

	#codereview Mike.Beach, Dan.Oconnor

Change 2783080 on 2015/11/30 by Michael.Schoell

	Removing an interface function's output parameters will no longer cause Blueprints implementing the function to error.

	Functions expected as event overrides will accept function graph implementations and give a warning informing that it is unexpected.

	All function graphs (interfaces, interface implementations, overrides) can be duplicated. Parent function calls will be removed.

	Duplicating graphs will correct names of objects in child Blueprints.

	Function overrides of interfaces expected as an event can be deleted.

	Duplicating graphs while in PIE is no longer possible.

	When removing an interface, the operation can now be canceled.

	#jira UE-13335 - Inside a BP Interface, changing a Function output to an input will cause a compile error in the reference bp

Change 2783338 on 2015/11/30 by Michael.Schoell

	New output pins on function result nodes will properly fill out with valid default values.

	All invalid pins will auto-validate themselves on node reconstruction when opening the Blueprint.

	#jira UE-1928 - BLUEPRINTS: Default value not supplied for output parameters of function

Change 2783742 on 2015/11/30 by Phillip.Kavan

	[UE-15463] Add special-case handling for failed imports of BPGC-owned component archetype objects on level load.

	change summary:
	- modified FLinkerLoad::VerifyImport() to customize the load error messaging for missing component archetype objects

Change 2784652 on 2015/12/01 by Ben.Cosh

	Fix for crash whilst undoing the creation of a macro and currently displaying the tooltip in the blueprint editor.
	#UE-23955 - Adding a macro graph through MyBlueprint and then calling undo causes a crash updating the macro tooltip.
	#Branch UE4
	#Proj Kismet

	#CodeReview Chris.Wood

Change 2784834 on 2015/12/01 by Michael.Schoell

	Added functions to convert from string to: Vector, Vector2D, Rotator, Color.

	#jira UE-23761 - GitHub 1795 : [KismetStringLibrary] Convert String Back Into Vector, Rotator, Float, Adding Support for 2 way conversion! ? Rama
	PR #1795
2015-12-16 17:17:43 -05:00

1676 lines
55 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "GraphEditorCommon.h"
#include "NodeFactory.h"
#include "Editor/UnrealEd/Public/DragAndDrop/ActorDragDropGraphEdOp.h"
#include "Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h"
#include "Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h"
#include "GraphEditorActions.h"
#include "UICommandInfo.h"
#include "InputChord.h"
#include "ConnectionDrawingPolicy.h"
#include "BlueprintConnectionDrawingPolicy.h"
#include "AnimGraphConnectionDrawingPolicy.h"
#include "SoundCueGraphConnectionDrawingPolicy.h"
#include "MaterialGraphConnectionDrawingPolicy.h"
#include "StateMachineConnectionDrawingPolicy.h"
#include "AssetSelection.h"
#include "ComponentAssetBroker.h"
#include "KismetNodes/KismetNodeInfoContext.h"
#include "GraphDiffControl.h"
#include "AnimationGraphSchema.h"
#include "AnimationStateMachineSchema.h"
DEFINE_LOG_CATEGORY_STATIC(LogGraphPanel, Log, All);
//////////////////////////////////////////////////////////////////////////
// FGraphPinHandle
FGraphPinHandle::FGraphPinHandle(UEdGraphPin* InPin)
{
if (InPin != nullptr)
{
if (UEdGraphNode* Node = InPin->GetOwningNodeUnchecked())
{
PinName = InPin->PinName;
NodeGuid = Node->NodeGuid;
}
}
}
TSharedPtr<SGraphPin> FGraphPinHandle::FindInGraphPanel(const SGraphPanel& InPanel) const
{
// First off, find the node
if (NodeGuid.IsValid())
{
TSharedPtr<SGraphNode> GraphNode = InPanel.GetNodeWidgetFromGuid(NodeGuid);
if (GraphNode.IsValid())
{
UEdGraphNode* Node = GraphNode->GetNodeObj();
if (UEdGraphPin* Pin = Node->FindPin(PinName))
{
return GraphNode->FindWidgetForPin(Pin);
}
}
}
return TSharedPtr<SGraphPin>();
}
//////////////////////////////////////////////////////////////////////////
// SGraphPanel
void SGraphPanel::Construct( const SGraphPanel::FArguments& InArgs )
{
SNodePanel::Construct();
this->OnGetContextMenuFor = InArgs._OnGetContextMenuFor;
this->GraphObj = InArgs._GraphObj;
this->GraphObjToDiff = InArgs._GraphObjToDiff;
this->SelectionManager.OnSelectionChanged = InArgs._OnSelectionChanged;
this->IsEditable = InArgs._IsEditable;
this->DisplayAsReadOnly = InArgs._DisplayAsReadOnly;
this->OnNodeDoubleClicked = InArgs._OnNodeDoubleClicked;
this->OnDropActor = InArgs._OnDropActor;
this->OnDropStreamingLevel = InArgs._OnDropStreamingLevel;
this->OnVerifyTextCommit = InArgs._OnVerifyTextCommit;
this->OnTextCommitted = InArgs._OnTextCommitted;
this->OnSpawnNodeByShortcut = InArgs._OnSpawnNodeByShortcut;
this->OnUpdateGraphPanel = InArgs._OnUpdateGraphPanel;
this->OnDisallowedPinConnection = InArgs._OnDisallowedPinConnection;
this->bPreservePinPreviewConnection = false;
this->PinVisibility = SGraphEditor::Pin_Show;
CachedAllottedGeometryScaledSize = FVector2D(160, 120);
if (InArgs._InitialZoomToFit)
{
ZoomToFit(/*bOnlySelection=*/ false);
bTeleportInsteadOfScrollingWhenZoomingToFit = true;
}
BounceCurve.AddCurve(0.0f, 1.0f);
FEditorDelegates::BeginPIE.AddRaw( this, &SGraphPanel::OnBeginPIE );
FEditorDelegates::EndPIE.AddRaw( this, &SGraphPanel::OnEndPIE );
// Register for notifications
MyRegisteredGraphChangedDelegate = FOnGraphChanged::FDelegate::CreateSP(this, &SGraphPanel::OnGraphChanged);
MyRegisteredGraphChangedDelegateHandle = this->GraphObj->AddOnGraphChangedHandler(MyRegisteredGraphChangedDelegate);
ShowGraphStateOverlay = InArgs._ShowGraphStateOverlay;
SavedMousePosForOnPaintEventLocalSpace = FVector2D::ZeroVector;
PreviousFrameSavedMousePosForSplineOverlap = FVector2D::ZeroVector;
}
SGraphPanel::~SGraphPanel()
{
FEditorDelegates::BeginPIE.RemoveAll( this );
FEditorDelegates::EndPIE.RemoveAll( this );
this->GraphObj->RemoveOnGraphChangedHandler(MyRegisteredGraphChangedDelegateHandle);
}
//////////////////////////////////////////////////////////////////////////
int32 SGraphPanel::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
CachedAllottedGeometryScaledSize = AllottedGeometry.Size * AllottedGeometry.Scale;
//Style used for objects that are the same between revisions
FWidgetStyle FadedStyle = InWidgetStyle;
FadedStyle.BlendColorAndOpacityTint(FLinearColor(0.45f,0.45f,0.45f,0.45f));
// First paint the background
const UEditorExperimentalSettings& Options = *GetDefault<UEditorExperimentalSettings>();
const FSlateBrush* BackgroundImage = FEditorStyle::GetBrush(TEXT("Graph.Panel.SolidBackground"));
PaintBackgroundAsLines(BackgroundImage, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId);
const float ZoomFactor = AllottedGeometry.Scale * GetZoomAmount();
FArrangedChildren ArrangedChildren(EVisibility::Visible);
ArrangeChildNodes(AllottedGeometry, ArrangedChildren);
// Determine some 'global' settings based on current LOD
const bool bDrawShadowsThisFrame = GetCurrentLOD() > EGraphRenderingLOD::LowestDetail;
// Because we paint multiple children, we must track the maximum layer id that they produced in case one of our parents
// wants to an overlay for all of its contents.
// Save LayerId for comment boxes to ensure they always appear below nodes & wires
const int32 CommentNodeShadowLayerId = LayerId++;
const int32 CommentNodeLayerId = LayerId++;
// Save a LayerId for wires, which appear below nodes but above comments
// We will draw them later, along with the arrows which appear above nodes.
const int32 WireLayerId = LayerId++;
const int32 NodeShadowsLayerId = LayerId;
const int32 NodeLayerId = NodeShadowsLayerId + 1;
int32 MaxLayerId = NodeLayerId;
const FPaintArgs NewArgs = Args.WithNewParent(this);
const FVector2D NodeShadowSize = GetDefault<UGraphEditorSettings>()->GetShadowDeltaSize();
const UEdGraphSchema* Schema = GraphObj->GetSchema();
// Draw the child nodes
{
// When drawing a marquee, need a preview of what the selection will be.
const FGraphPanelSelectionSet* SelectionToVisualize = &(SelectionManager.SelectedNodes);
FGraphPanelSelectionSet SelectionPreview;
if ( Marquee.IsValid() )
{
ApplyMarqueeSelection(Marquee, SelectionManager.SelectedNodes, SelectionPreview);
SelectionToVisualize = &SelectionPreview;
}
// Context for rendering node infos
FKismetNodeInfoContext Context(GraphObj);
TArray<FGraphDiffControl::FNodeMatch> NodeMatches;
for (int32 ChildIndex = 0; ChildIndex < ArrangedChildren.Num(); ++ChildIndex)
{
FArrangedWidget& CurWidget = ArrangedChildren[ChildIndex];
TSharedRef<SGraphNode> ChildNode = StaticCastSharedRef<SGraphNode>(CurWidget.Widget);
// Examine node to see what layers we should be drawing in
int32 ShadowLayerId = NodeShadowsLayerId;
int32 ChildLayerId = NodeLayerId;
// If a comment node, draw in the dedicated comment slots
{
UObject* NodeObj = ChildNode->GetObjectBeingDisplayed();
if (NodeObj && NodeObj->IsA(UEdGraphNode_Comment::StaticClass()))
{
ShadowLayerId = CommentNodeShadowLayerId;
ChildLayerId = CommentNodeLayerId;
}
}
const bool bNodeIsVisible = FSlateRect::DoRectanglesIntersect( CurWidget.Geometry.GetClippingRect(), MyClippingRect );
if (bNodeIsVisible)
{
const bool bSelected = SelectionToVisualize->Contains( StaticCastSharedRef<SNodePanel::SNode>(CurWidget.Widget)->GetObjectBeingDisplayed() );
// Handle Node renaming once the node is visible
if( bSelected && ChildNode->IsRenamePending() )
{
// Only open a rename when the window has focus
TSharedPtr<SWindow> OwnerWindow = FSlateApplication::Get().FindWidgetWindow(AsShared());
if (!OwnerWindow.IsValid() || FSlateApplication::Get().HasFocusedDescendants(OwnerWindow.ToSharedRef()))
{
ChildNode->ApplyRename();
}
}
// Draw the node's shadow.
if (bDrawShadowsThisFrame || bSelected)
{
const FSlateBrush* ShadowBrush = ChildNode->GetShadowBrush(bSelected);
FSlateDrawElement::MakeBox(
OutDrawElements,
ShadowLayerId,
CurWidget.Geometry.ToInflatedPaintGeometry(NodeShadowSize),
ShadowBrush,
MyClippingRect
);
}
// Draw the comments and information popups for this node, if it has any.
{
const SNodePanel::SNode::FNodeSlot* CommentSlot = ChildNode->GetSlot( ENodeZone::TopCenter );
float CommentBubbleY = CommentSlot ? -CommentSlot->Offset.Get().Y : 0.f;
Context.bSelected = bSelected;
TArray<FGraphInformationPopupInfo> Popups;
{
ChildNode->GetNodeInfoPopups(&Context, /*out*/ Popups);
}
for (int32 PopupIndex = 0; PopupIndex < Popups.Num(); ++PopupIndex)
{
FGraphInformationPopupInfo& Popup = Popups[PopupIndex];
PaintComment(Popup.Message, CurWidget.Geometry, MyClippingRect, OutDrawElements, ChildLayerId, Popup.BackgroundColor, /*inout*/ CommentBubbleY, InWidgetStyle);
}
}
int32 CurWidgetsMaxLayerId;
{
UEdGraphNode* NodeObj = Cast<UEdGraphNode>(ChildNode->GetObjectBeingDisplayed());
/** When diffing nodes, nodes that are different between revisions are opaque, nodes that have not changed are faded */
FGraphDiffControl::FNodeMatch NodeMatch = FGraphDiffControl::FindNodeMatch(GraphObjToDiff, NodeObj, NodeMatches);
if (NodeMatch.IsValid())
{
NodeMatches.Add(NodeMatch);
}
const bool bNodeIsDifferent = (!GraphObjToDiff || NodeMatch.Diff(FGraphDiffControl::FNodeDiffContext()));
/* When dragging off a pin, we want to duck the alpha of some nodes */
TSharedPtr< SGraphPin > OnlyStartPin = (1 == PreviewConnectorFromPins.Num()) ? PreviewConnectorFromPins[0].FindInGraphPanel(*this) : TSharedPtr< SGraphPin >();
const bool bNodeIsNotUsableInCurrentContext = Schema->FadeNodeWhenDraggingOffPin(NodeObj, OnlyStartPin.IsValid() ? OnlyStartPin.Get()->GetPinObj() : nullptr);
const FWidgetStyle& NodeStyleToUse = (bNodeIsDifferent && !bNodeIsNotUsableInCurrentContext)? InWidgetStyle : FadedStyle;
// Draw the node.O
CurWidgetsMaxLayerId = CurWidget.Widget->Paint(NewArgs, CurWidget.Geometry, MyClippingRect, OutDrawElements, ChildLayerId, NodeStyleToUse, !DisplayAsReadOnly.Get() && ShouldBeEnabled( bParentEnabled ) );
}
// Draw the node's overlay, if it has one.
{
// Get its size
const FVector2D WidgetSize = CurWidget.Geometry.Size;
{
TArray<FOverlayBrushInfo> OverlayBrushes;
ChildNode->GetOverlayBrushes(bSelected, WidgetSize, /*out*/ OverlayBrushes);
for (int32 BrushIndex = 0; BrushIndex < OverlayBrushes.Num(); ++BrushIndex)
{
FOverlayBrushInfo& OverlayInfo = OverlayBrushes[BrushIndex];
const FSlateBrush* OverlayBrush = OverlayInfo.Brush;
if (OverlayBrush != nullptr)
{
FPaintGeometry BouncedGeometry = CurWidget.Geometry.ToPaintGeometry(OverlayInfo.OverlayOffset, OverlayBrush->ImageSize, 1.f);
// Handle bouncing during PIE
const float BounceValue = FMath::Sin(2.0f * PI * BounceCurve.GetLerp());
BouncedGeometry.DrawPosition += (OverlayInfo.AnimationEnvelope * BounceValue * ZoomFactor);
CurWidgetsMaxLayerId++;
FSlateDrawElement::MakeBox(
OutDrawElements,
CurWidgetsMaxLayerId,
BouncedGeometry,
OverlayBrush,
MyClippingRect
);
}
}
}
{
TArray<FOverlayWidgetInfo> OverlayWidgets = ChildNode->GetOverlayWidgets(bSelected, WidgetSize);
for (int32 WidgetIndex = 0; WidgetIndex < OverlayWidgets.Num(); ++WidgetIndex)
{
FOverlayWidgetInfo& OverlayInfo = OverlayWidgets[WidgetIndex];
if(OverlayInfo.Widget->GetVisibility() == EVisibility::Visible)
{
// call SlatePrepass as these widgets are not in the 'normal' child hierarchy
OverlayInfo.Widget->SlatePrepass(AllottedGeometry.GetAccumulatedLayoutTransform().GetScale());
const FGeometry WidgetGeometry = CurWidget.Geometry.MakeChild(OverlayInfo.OverlayOffset, OverlayInfo.Widget->GetDesiredSize());
OverlayInfo.Widget->Paint(NewArgs, WidgetGeometry, MyClippingRect, OutDrawElements, CurWidgetsMaxLayerId, InWidgetStyle, bParentEnabled);
}
}
}
}
MaxLayerId = FMath::Max( MaxLayerId, CurWidgetsMaxLayerId + 1 );
}
}
}
MaxLayerId += 1;
// Draw connections between pins
if (Children.Num() > 0 )
{
//@TODO: Pull this into a factory like the pin and node ones
FConnectionDrawingPolicy* ConnectionDrawingPolicy;
{
ConnectionDrawingPolicy = Schema->CreateConnectionDrawingPolicy(WireLayerId, MaxLayerId, ZoomFactor, MyClippingRect, OutDrawElements, GraphObj);
if (!ConnectionDrawingPolicy)
{
if (Schema->IsA(UAnimationGraphSchema::StaticClass()))
{
ConnectionDrawingPolicy = new FAnimGraphConnectionDrawingPolicy(WireLayerId, MaxLayerId, ZoomFactor, MyClippingRect, OutDrawElements, GraphObj);
}
else if (Schema->IsA(UAnimationStateMachineSchema::StaticClass()))
{
ConnectionDrawingPolicy = new FStateMachineConnectionDrawingPolicy(WireLayerId, MaxLayerId, ZoomFactor, MyClippingRect, OutDrawElements, GraphObj);
}
else if (Schema->IsA(UEdGraphSchema_K2::StaticClass()))
{
ConnectionDrawingPolicy = new FKismetConnectionDrawingPolicy(WireLayerId, MaxLayerId, ZoomFactor, MyClippingRect, OutDrawElements, GraphObj);
}
else if (Schema->IsA(USoundCueGraphSchema::StaticClass()))
{
ConnectionDrawingPolicy = new FSoundCueGraphConnectionDrawingPolicy(WireLayerId, MaxLayerId, ZoomFactor, MyClippingRect, OutDrawElements, GraphObj);
}
else if (Schema->IsA(UMaterialGraphSchema::StaticClass()))
{
ConnectionDrawingPolicy = new FMaterialGraphConnectionDrawingPolicy(WireLayerId, MaxLayerId, ZoomFactor, MyClippingRect, OutDrawElements, GraphObj);
}
else
{
ConnectionDrawingPolicy = new FConnectionDrawingPolicy(WireLayerId, MaxLayerId, ZoomFactor, MyClippingRect, OutDrawElements);
}
}
}
TArray<TSharedPtr<SGraphPin>> OverridePins;
for (const FGraphPinHandle& Handle : PreviewConnectorFromPins)
{
TSharedPtr<SGraphPin> Pin = Handle.FindInGraphPanel(*this);
if (Pin.IsValid())
{
OverridePins.Add(Pin);
}
}
ConnectionDrawingPolicy->SetHoveredPins(CurrentHoveredPins, OverridePins, TimeWhenMouseEnteredPin);
ConnectionDrawingPolicy->SetMarkedPin(MarkedPin);
ConnectionDrawingPolicy->SetMousePosition(AllottedGeometry.AbsolutePosition + SavedMousePosForOnPaintEventLocalSpace);
// Get the set of pins for all children and synthesize geometry for culled out pins so lines can be drawn to them.
TMap<TSharedRef<SWidget>, FArrangedWidget> PinGeometries;
TSet< TSharedRef<SWidget> > VisiblePins;
for (int32 ChildIndex = 0; ChildIndex < Children.Num(); ++ChildIndex)
{
TSharedRef<SGraphNode> ChildNode = StaticCastSharedRef<SGraphNode>(Children[ChildIndex]);
// If this is a culled node, approximate the pin geometry to the corner of the node it is within
if (IsNodeCulled(ChildNode, AllottedGeometry))
{
TArray< TSharedRef<SWidget> > NodePins;
ChildNode->GetPins(NodePins);
const FVector2D NodeLoc = ChildNode->GetPosition();
const FGeometry SynthesizedNodeGeometry(GraphCoordToPanelCoord(NodeLoc), AllottedGeometry.AbsolutePosition, FVector2D::ZeroVector, 1.f);
for (TArray< TSharedRef<SWidget> >::TConstIterator NodePinIterator(NodePins); NodePinIterator; ++NodePinIterator)
{
const SGraphPin& PinWidget = static_cast<const SGraphPin&>((*NodePinIterator).Get());
FVector2D PinLoc = NodeLoc + PinWidget.GetNodeOffset();
const FGeometry SynthesizedPinGeometry(GraphCoordToPanelCoord(PinLoc), AllottedGeometry.AbsolutePosition, FVector2D::ZeroVector, 1.f);
PinGeometries.Add(*NodePinIterator, FArrangedWidget(*NodePinIterator, SynthesizedPinGeometry));
}
// Also add synthesized geometries for culled nodes
ArrangedChildren.AddWidget( FArrangedWidget(ChildNode, SynthesizedNodeGeometry) );
}
else
{
ChildNode->GetPins(VisiblePins);
}
}
// Now get the pin geometry for all visible children and append it to the PinGeometries map
TMap<TSharedRef<SWidget>, FArrangedWidget> VisiblePinGeometries;
{
this->FindChildGeometries(AllottedGeometry, VisiblePins, VisiblePinGeometries);
PinGeometries.Append(VisiblePinGeometries);
}
// Draw preview connections (only connected on one end)
if (PreviewConnectorFromPins.Num() > 0)
{
for (const FGraphPinHandle& Handle : PreviewConnectorFromPins)
{
TSharedPtr< SGraphPin > CurrentStartPin = Handle.FindInGraphPanel(*this);
if (!CurrentStartPin.IsValid())
{
continue;
}
const FArrangedWidget* PinGeometry = PinGeometries.Find( CurrentStartPin.ToSharedRef() );
if (PinGeometry != nullptr)
{
FVector2D StartPoint;
FVector2D EndPoint;
if (CurrentStartPin->GetDirection() == EGPD_Input)
{
StartPoint = AllottedGeometry.AbsolutePosition + PreviewConnectorEndpoint;
EndPoint = FGeometryHelper::VerticalMiddleLeftOf( PinGeometry->Geometry ) - FVector2D(ConnectionDrawingPolicy->ArrowRadius.X, 0);
}
else
{
StartPoint = FGeometryHelper::VerticalMiddleRightOf( PinGeometry->Geometry );
EndPoint = AllottedGeometry.AbsolutePosition + PreviewConnectorEndpoint;
}
ConnectionDrawingPolicy->DrawPreviewConnector(PinGeometry->Geometry, StartPoint, EndPoint, CurrentStartPin.Get()->GetPinObj());
}
//@TODO: Re-evaluate this incompatible mojo; it's mutating every pin state every frame to accomplish a visual effect
ConnectionDrawingPolicy->SetIncompatiblePinDrawState(CurrentStartPin, VisiblePins);
}
}
else
{
//@TODO: Re-evaluate this incompatible mojo; it's mutating every pin state every frame to accomplish a visual effect
ConnectionDrawingPolicy->ResetIncompatiblePinDrawState(VisiblePins);
}
// Draw all regular connections
ConnectionDrawingPolicy->Draw(PinGeometries, ArrangedChildren);
// Pull back data from the drawing policy
{
FGraphSplineOverlapResult OverlapData = ConnectionDrawingPolicy->SplineOverlapResult;
if (OverlapData.IsValid())
{
OverlapData.ComputeBestPin();
// Only allow spline overlaps when there is no node under the cursor (unless it is a comment box)
const FVector2D PaintAbsoluteSpaceMousePos = AllottedGeometry.AbsolutePosition + SavedMousePosForOnPaintEventLocalSpace;
const int32 HoveredNodeIndex = SWidget::FindChildUnderPosition(ArrangedChildren, PaintAbsoluteSpaceMousePos);
if (HoveredNodeIndex != INDEX_NONE)
{
TSharedRef<SGraphNode> HoveredNode = StaticCastSharedRef<SGraphNode>(ArrangedChildren[HoveredNodeIndex].Widget);
UEdGraphNode_Comment* CommentNode = Cast<UEdGraphNode_Comment>(HoveredNode->GetObjectBeingDisplayed());
if (CommentNode == nullptr)
{
// Wasn't a comment node, disallow the spline interaction
OverlapData = FGraphSplineOverlapResult();
}
}
}
// Update the spline hover state
const_cast<SGraphPanel*>(this)->OnSplineHoverStateChanged(OverlapData);
}
delete ConnectionDrawingPolicy;
}
// Draw a shadow overlay around the edges of the graph
++MaxLayerId;
PaintSurroundSunkenShadow(FEditorStyle::GetBrush(TEXT("Graph.Shadow")), AllottedGeometry, MyClippingRect, OutDrawElements, MaxLayerId);
if (ShowGraphStateOverlay.Get())
{
const FSlateBrush* BorderBrush = nullptr;
if ((GEditor->bIsSimulatingInEditor || GEditor->PlayWorld != nullptr))
{
// Draw a surrounding indicator when PIE is active, to make it clear that the graph is read-only, etc...
BorderBrush = FEditorStyle::GetBrush(TEXT("Graph.PlayInEditor"));
}
else if (!IsEditable.Get())
{
// Draw a different border when we're not simulating but the graph is read-only
BorderBrush = FEditorStyle::GetBrush(TEXT("Graph.ReadOnlyBorder"));
}
if (BorderBrush != nullptr)
{
// Actually draw the border
FSlateDrawElement::MakeBox(
OutDrawElements,
MaxLayerId,
AllottedGeometry.ToPaintGeometry(),
BorderBrush,
MyClippingRect
);
}
}
// Draw the marquee selection rectangle
PaintMarquee(AllottedGeometry, MyClippingRect, OutDrawElements, MaxLayerId);
// Draw the software cursor
++MaxLayerId;
PaintSoftwareCursor(AllottedGeometry, MyClippingRect, OutDrawElements, MaxLayerId);
return MaxLayerId;
}
void SGraphPanel::OnSplineHoverStateChanged(const FGraphSplineOverlapResult& NewSplineHoverState)
{
TSharedPtr<SGraphPin> OldPinWidget = PreviousFrameSplineOverlap.GetBestPinWidget(*this);
PreviousFrameSplineOverlap = NewSplineHoverState;
TSharedPtr<SGraphPin> NewPinWidget = PreviousFrameSplineOverlap.GetBestPinWidget(*this);
PreviousFrameSavedMousePosForSplineOverlap = SavedMousePosForOnPaintEventLocalSpace;
// Handle mouse enter/leaves on the associated pin
if (OldPinWidget != NewPinWidget)
{
if (OldPinWidget.IsValid())
{
OldPinWidget->OnMouseLeave(LastPointerEvent);
}
if (NewPinWidget.IsValid())
{
NewPinWidget->OnMouseEnter(LastPointerGeometry, LastPointerEvent);
// Get the pin/wire glowing quicker, since it's a direct selection (this time was already set to 'now' as part of entering the pin)
//@TODO: Source this parameter from the graph rendering settings once it is there (see code in ApplyHoverDeemphasis)
TimeWhenMouseEnteredPin -= 0.75f;
}
}
}
bool SGraphPanel::SupportsKeyboardFocus() const
{
return true;
}
void SGraphPanel::OnArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const
{
SNodePanel::OnArrangeChildren(AllottedGeometry, ArrangedChildren);
FArrangedChildren MyArrangedChildren(ArrangedChildren.GetFilter());
for (int32 ChildIndex = 0; ChildIndex < ArrangedChildren.Num(); ++ChildIndex)
{
FArrangedWidget& CurWidget = ArrangedChildren[ChildIndex];
TSharedRef<SGraphNode> ChildNode = StaticCastSharedRef<SGraphNode>(CurWidget.Widget);
TArray<FOverlayWidgetInfo> OverlayWidgets = ChildNode->GetOverlayWidgets(false, CurWidget.Geometry.Size);
for (int32 WidgetIndex = 0; WidgetIndex < OverlayWidgets.Num(); ++WidgetIndex)
{
FOverlayWidgetInfo& OverlayInfo = OverlayWidgets[WidgetIndex];
MyArrangedChildren.AddWidget(AllottedGeometry.MakeChild( OverlayInfo.Widget.ToSharedRef(), CurWidget.Geometry.Position + OverlayInfo.OverlayOffset, OverlayInfo.Widget->GetDesiredSize(), GetZoomAmount() ));
}
}
ArrangedChildren.Append(MyArrangedChildren);
}
TSharedPtr<IToolTip> SGraphPanel::GetToolTip()
{
if (SGraphPin* BestPinFromHoveredSpline = GetBestPinFromHoveredSpline())
{
return BestPinFromHoveredSpline->GetToolTip();
}
return SNodePanel::GetToolTip();
}
void SGraphPanel::UpdateSelectedNodesPositions(FVector2D PositionIncrement)
{
for (FGraphPanelSelectionSet::TIterator NodeIt(SelectionManager.SelectedNodes); NodeIt; ++NodeIt)
{
TSharedRef<SNode>* pWidget = NodeToWidgetLookup.Find(*NodeIt);
if (pWidget != nullptr)
{
SNode& Widget = pWidget->Get();
SNode::FNodeSet NodeFilter;
Widget.MoveTo(Widget.GetPosition() + PositionIncrement, NodeFilter);
}
}
}
FReply SGraphPanel::OnKeyDown( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent )
{
if( IsEditable.Get() )
{
const bool bIsModifierActive = InKeyEvent.IsCommandDown() || InKeyEvent.IsAltDown() || InKeyEvent.IsShiftDown() || InKeyEvent.IsControlDown();
if (!bIsModifierActive)
{
if( InKeyEvent.GetKey() == EKeys::Up ||InKeyEvent.GetKey() == EKeys::NumPadEight )
{
UpdateSelectedNodesPositions(FVector2D(0.0f,-GetSnapGridSize()));
return FReply::Handled();
}
if( InKeyEvent.GetKey() == EKeys::Down || InKeyEvent.GetKey() == EKeys::NumPadTwo )
{
UpdateSelectedNodesPositions(FVector2D(0.0f,GetSnapGridSize()));
return FReply::Handled();
}
if( InKeyEvent.GetKey() == EKeys::Right || InKeyEvent.GetKey() == EKeys::NumPadSix )
{
UpdateSelectedNodesPositions(FVector2D(GetSnapGridSize(),0.0f));
return FReply::Handled();
}
if( InKeyEvent.GetKey() == EKeys::Left || InKeyEvent.GetKey() == EKeys::NumPadFour )
{
UpdateSelectedNodesPositions(FVector2D(-GetSnapGridSize(),0.0f));
return FReply::Handled();
}
}
if(InKeyEvent.GetKey() == FGraphEditorCommands::Get().ZoomOut->GetActiveChord()->Key)
{
ChangeZoomLevel(-1, CachedAllottedGeometryScaledSize / 2.f, InKeyEvent.IsControlDown());
return FReply::Handled();
}
if(InKeyEvent.GetKey() == FGraphEditorCommands::Get().ZoomIn->GetActiveChord()->Key)
{
ChangeZoomLevel(+1, CachedAllottedGeometryScaledSize / 2.f, InKeyEvent.IsControlDown());
return FReply::Handled();
}
}
return SNodePanel::OnKeyDown(MyGeometry, InKeyEvent);
}
FReply SGraphPanel::OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
if ((MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton) && (MouseEvent.IsAltDown() || MouseEvent.IsControlDown()))
{
if (SGraphPin* BestPinFromHoveredSpline = GetBestPinFromHoveredSpline())
{
return BestPinFromHoveredSpline->OnPinMouseDown(MyGeometry, MouseEvent);
}
}
return SNodePanel::OnMouseButtonDown(MyGeometry, MouseEvent);
}
FReply SGraphPanel::OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
if ((MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton) && (MouseEvent.IsShiftDown()))
{
if (SGraphPin* BestPinFromHoveredSpline = GetBestPinFromHoveredSpline())
{
return BestPinFromHoveredSpline->OnMouseButtonUp(MyGeometry, MouseEvent);
}
}
return SNodePanel::OnMouseButtonUp(MyGeometry, MouseEvent);
}
FReply SGraphPanel::OnMouseButtonDoubleClick(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
UEdGraphPin* Pin1;
UEdGraphPin* Pin2;
if (PreviousFrameSplineOverlap.GetPins(*this, /*out*/ Pin1, /*out*/ Pin2))
{
// Give the schema a chance to do something interesting with a double click on a proper spline (both ends are attached to a pin, i.e., not a preview/drag one)
const FVector2D DoubleClickPositionInGraphSpace = PanelCoordToGraphCoord(MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition()));
const UEdGraphSchema* Schema = GraphObj->GetSchema();
Schema->OnPinConnectionDoubleCicked(Pin1, Pin2, DoubleClickPositionInGraphSpace);
}
return SNodePanel::OnMouseButtonDoubleClick(MyGeometry, MouseEvent);
}
class SGraphPin* SGraphPanel::GetBestPinFromHoveredSpline() const
{
TSharedPtr<SGraphPin> BestPinWidget = PreviousFrameSplineOverlap.GetBestPinWidget(*this);
return BestPinWidget.Get();
}
void SGraphPanel::GetAllPins(TSet< TSharedRef<SWidget> >& AllPins)
{
// Get the set of pins for all children
for (int32 ChildIndex = 0; ChildIndex < Children.Num(); ++ChildIndex)
{
TSharedRef<SGraphNode> ChildNode = StaticCastSharedRef<SGraphNode>(Children[ChildIndex]);
ChildNode->GetPins(AllPins);
}
}
void SGraphPanel::AddPinToHoverSet(UEdGraphPin* HoveredPin)
{
CurrentHoveredPins.Add(HoveredPin);
TimeWhenMouseEnteredPin = FSlateApplication::Get().GetCurrentTime();
}
void SGraphPanel::RemovePinFromHoverSet(UEdGraphPin* UnhoveredPin)
{
CurrentHoveredPins.Remove(UnhoveredPin);
TimeWhenMouseLeftPin = FSlateApplication::Get().GetCurrentTime();
}
void SGraphPanel::ArrangeChildrenForContextMenuSummon(const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren) const
{
// First pass nodes
for (int32 ChildIndex = 0; ChildIndex < VisibleChildren.Num(); ++ChildIndex)
{
const TSharedRef<SNode>& SomeChild = VisibleChildren[ChildIndex];
if (!SomeChild->RequiresSecondPassLayout())
{
ArrangedChildren.AddWidget(AllottedGeometry.MakeChild(SomeChild, SomeChild->GetPosition() - ViewOffset, SomeChild->GetDesiredSizeForMarquee(), GetZoomAmount()));
}
}
// Second pass nodes
for (int32 ChildIndex = 0; ChildIndex < VisibleChildren.Num(); ++ChildIndex)
{
const TSharedRef<SNode>& SomeChild = VisibleChildren[ChildIndex];
if (SomeChild->RequiresSecondPassLayout())
{
SomeChild->PerformSecondPassLayout(NodeToWidgetLookup);
ArrangedChildren.AddWidget(AllottedGeometry.MakeChild(SomeChild, SomeChild->GetPosition() - ViewOffset, SomeChild->GetDesiredSizeForMarquee(), GetZoomAmount()));
}
}
}
TSharedPtr<SWidget> SGraphPanel::OnSummonContextMenu(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
//Editability is up to the user to consider for menu options
{
// If we didn't drag very far, summon a context menu.
// Figure out what's under the mouse: Node, Pin or just the Panel, and summon the context menu for that.
UEdGraphNode* NodeUnderCursor = nullptr;
UEdGraphPin* PinUnderCursor = nullptr;
{
FArrangedChildren ArrangedNodes(EVisibility::Visible);
this->ArrangeChildrenForContextMenuSummon(MyGeometry, ArrangedNodes);
const int32 HoveredNodeIndex = SWidget::FindChildUnderMouse( ArrangedNodes, MouseEvent );
if (HoveredNodeIndex != INDEX_NONE)
{
const FArrangedWidget& HoveredNode = ArrangedNodes[HoveredNodeIndex];
TSharedRef<SGraphNode> GraphNode = StaticCastSharedRef<SGraphNode>(HoveredNode.Widget);
TSharedPtr<SGraphNode> GraphSubNode = GraphNode->GetNodeUnderMouse(HoveredNode.Geometry, MouseEvent);
GraphNode = GraphSubNode.IsValid() ? GraphSubNode.ToSharedRef() : GraphNode;
NodeUnderCursor = GraphNode->GetNodeObj();
// Selection should switch to this code if it isn't already selected.
// When multiple nodes are selected, we do nothing, provided that the
// node for which the context menu is being created is in the selection set.
if (!SelectionManager.IsNodeSelected(GraphNode->GetObjectBeingDisplayed()))
{
SelectionManager.SelectSingleNode(GraphNode->GetObjectBeingDisplayed());
}
const TSharedPtr<SGraphPin> HoveredPin = GraphNode->GetHoveredPin( HoveredNode.Geometry, MouseEvent );
if (HoveredPin.IsValid())
{
PinUnderCursor = HoveredPin->GetPinObj();
}
}
}
const FVector2D NodeAddPosition = PanelCoordToGraphCoord( MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition()) );
TArray<UEdGraphPin*> NoSourcePins;
return SummonContextMenu(MouseEvent.GetScreenSpacePosition(), NodeAddPosition, NodeUnderCursor, PinUnderCursor, NoSourcePins, MouseEvent.IsShiftDown());
}
return TSharedPtr<SWidget>();
}
bool SGraphPanel::OnHandleLeftMouseRelease(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
TSharedPtr<SGraphPin> PreviewConnectionPin = PreviewConnectorFromPins.Num() > 0 ? PreviewConnectorFromPins[0].FindInGraphPanel(*this) : nullptr;
if (PreviewConnectionPin.IsValid() && IsEditable.Get())
{
TSet< TSharedRef<SWidget> > AllConnectors;
for (int32 ChildIndex = 0; ChildIndex < Children.Num(); ++ChildIndex)
{
//@FINDME:
TSharedRef<SGraphNode> ChildNode = StaticCastSharedRef<SGraphNode>(Children[ChildIndex]);
ChildNode->GetPins(AllConnectors);
}
TMap<TSharedRef<SWidget>, FArrangedWidget> PinGeometries;
this->FindChildGeometries(MyGeometry, AllConnectors, PinGeometries);
bool bHandledDrop = false;
TSet<UEdGraphNode*> NodeList;
for ( TMap<TSharedRef<SWidget>, FArrangedWidget>::TIterator SomePinIt(PinGeometries); !bHandledDrop && SomePinIt; ++SomePinIt )
{
FArrangedWidget& PinWidgetGeometry = SomePinIt.Value();
if( PinWidgetGeometry.Geometry.IsUnderLocation( MouseEvent.GetScreenSpacePosition() ) )
{
SGraphPin& TargetPin = static_cast<SGraphPin&>( PinWidgetGeometry.Widget.Get() );
if (PreviewConnectionPin->TryHandlePinConnection(TargetPin))
{
NodeList.Add(TargetPin.GetPinObj()->GetOwningNode());
NodeList.Add(PreviewConnectionPin->GetPinObj()->GetOwningNode());
}
bHandledDrop = true;
}
}
// No longer make a connection for a pin; we just connected or failed to connect.
OnStopMakingConnection(/*bForceStop=*/ true);
return true;
}
else
{
return false;
}
}
FReply SGraphPanel::OnMouseMove(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
LastPointerEvent = MouseEvent;
LastPointerGeometry = MyGeometry;
// Save the mouse position to use in OnPaint for spline hit detection
SavedMousePosForOnPaintEventLocalSpace = MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition());
// Invalidate the spline results if we moved very far
const FVector2D MouseDelta = SavedMousePosForOnPaintEventLocalSpace - PreviousFrameSavedMousePosForSplineOverlap;
const float MouseDeltaLengthSquared = MouseDelta.SizeSquared();
const bool bCursorInDeadZone = MouseDeltaLengthSquared <= FMath::Square(FSlateApplication::Get().GetDragTriggerDistance());
if (!bCursorInDeadZone)
{
//@TODO: Should we do this or just rely on the next OnPaint?
// Our frame-latent approximation is going to be totally junk if the mouse is moving quickly
OnSplineHoverStateChanged(FGraphSplineOverlapResult());
}
return SNodePanel::OnMouseMove(MyGeometry, MouseEvent);
}
void SGraphPanel::OnDragEnter( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
{
TSharedPtr<FGraphEditorDragDropAction> DragConnectionOp = DragDropEvent.GetOperationAs<FGraphEditorDragDropAction>();
if (DragConnectionOp.IsValid())
{
DragConnectionOp->SetHoveredGraph( SharedThis(this) );
}
}
void SGraphPanel::OnDragLeave( const FDragDropEvent& DragDropEvent )
{
TSharedPtr<FGraphEditorDragDropAction> Operation = DragDropEvent.GetOperationAs<FGraphEditorDragDropAction>();
if( Operation.IsValid() )
{
Operation->SetHoveredGraph(TSharedPtr<SGraphPanel>(nullptr));
}
else
{
TSharedPtr<FDecoratedDragDropOp> AssetOp = DragDropEvent.GetOperationAs<FDecoratedDragDropOp>();
if( AssetOp.IsValid() )
{
AssetOp->ResetToDefaultToolTip();
}
}
}
FReply SGraphPanel::OnDragOver( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
{
TSharedPtr<FDragDropOperation> Operation = DragDropEvent.GetOperation();
if (!Operation.IsValid())
{
return FReply::Unhandled();
}
// Handle Read only graphs
if (!IsEditable.Get())
{
TSharedPtr<FGraphEditorDragDropAction> GraphDragDropOp = DragDropEvent.GetOperationAs<FGraphEditorDragDropAction>();
if (GraphDragDropOp.IsValid())
{
GraphDragDropOp->SetDropTargetValid(false);
}
else
{
TSharedPtr<FDecoratedDragDropOp> AssetOp = DragDropEvent.GetOperationAs<FDecoratedDragDropOp>();
if (AssetOp.IsValid())
{
FText Tooltip = AssetOp->GetHoverText();
if (Tooltip.IsEmpty())
{
Tooltip = NSLOCTEXT( "GraphPanel", "DragDropOperation", "Graph is Read-Only" );
}
AssetOp->SetToolTip(Tooltip, FEditorStyle::GetBrush(TEXT("Graph.ConnectorFeedback.Error")));
}
}
return FReply::Handled();
}
if (Operation->IsOfType<FGraphEditorDragDropAction>())
{
PreviewConnectorEndpoint = MyGeometry.AbsoluteToLocal( DragDropEvent.GetScreenSpacePosition() );
return FReply::Handled();
}
else if (Operation->IsOfType<FExternalDragOperation>())
{
return AssetUtil::CanHandleAssetDrag(DragDropEvent);
}
else if (Operation->IsOfType<FAssetDragDropOp>())
{
if ((GraphObj != nullptr) && (GraphObj->GetSchema() != nullptr))
{
TSharedPtr<FAssetDragDropOp> AssetOp = StaticCastSharedPtr<FAssetDragDropOp>(Operation);
bool bOkIcon = false;
FString TooltipText;
GraphObj->GetSchema()->GetAssetsGraphHoverMessage(AssetOp->AssetData, GraphObj, TooltipText, bOkIcon);
const FSlateBrush* TooltipIcon = bOkIcon ? FEditorStyle::GetBrush(TEXT("Graph.ConnectorFeedback.OK")) : FEditorStyle::GetBrush(TEXT("Graph.ConnectorFeedback.Error"));;
AssetOp->SetToolTip(FText::FromString(TooltipText), TooltipIcon);
}
return FReply::Handled();
}
else
{
return FReply::Unhandled();
}
}
FReply SGraphPanel::OnDrop( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
{
const FVector2D NodeAddPosition = PanelCoordToGraphCoord( MyGeometry.AbsoluteToLocal( DragDropEvent.GetScreenSpacePosition() ) );
FSlateApplication::Get().SetKeyboardFocus(AsShared(), EFocusCause::SetDirectly);
TSharedPtr<FDragDropOperation> Operation = DragDropEvent.GetOperation();
if (!Operation.IsValid() || !IsEditable.Get())
{
return FReply::Unhandled();
}
if (Operation->IsOfType<FGraphEditorDragDropAction>())
{
check(GraphObj);
TSharedPtr<FGraphEditorDragDropAction> DragConn = StaticCastSharedPtr<FGraphEditorDragDropAction>(Operation);
if (DragConn.IsValid() && DragConn->IsSupportedBySchema(GraphObj->GetSchema()))
{
return DragConn->DroppedOnPanel(SharedThis(this), DragDropEvent.GetScreenSpacePosition(), NodeAddPosition, *GraphObj);
}
return FReply::Unhandled();
}
else if (Operation->IsOfType<FActorDragDropGraphEdOp>())
{
TSharedPtr<FActorDragDropGraphEdOp> ActorOp = StaticCastSharedPtr<FActorDragDropGraphEdOp>(Operation);
OnDropActor.ExecuteIfBound(ActorOp->Actors, GraphObj, NodeAddPosition);
return FReply::Handled();
}
else if (Operation->IsOfType<FLevelDragDropOp>())
{
TSharedPtr<FLevelDragDropOp> LevelOp = StaticCastSharedPtr<FLevelDragDropOp>(Operation);
OnDropStreamingLevel.ExecuteIfBound(LevelOp->StreamingLevelsToDrop, GraphObj, NodeAddPosition);
return FReply::Handled();
}
else
{
if ((GraphObj != nullptr) && (GraphObj->GetSchema() != nullptr))
{
TArray< FAssetData > DroppedAssetData = AssetUtil::ExtractAssetDataFromDrag( DragDropEvent );
if ( DroppedAssetData.Num() > 0 )
{
GraphObj->GetSchema()->DroppedAssetsOnGraph( DroppedAssetData, NodeAddPosition, GraphObj );
return FReply::Handled();
}
}
return FReply::Unhandled();
}
}
void SGraphPanel::OnBeginMakingConnection(UEdGraphPin* InOriginatingPin)
{
if (InOriginatingPin != nullptr)
{
PreviewConnectorFromPins.Add(InOriginatingPin);
}
}
void SGraphPanel::OnStopMakingConnection(bool bForceStop)
{
if (bForceStop || !bPreservePinPreviewConnection)
{
PreviewConnectorFromPins.Reset();
bPreservePinPreviewConnection = false;
}
}
void SGraphPanel::PreservePinPreviewUntilForced()
{
bPreservePinPreviewConnection = true;
}
/** Add a slot to the CanvasPanel dynamically */
void SGraphPanel::AddGraphNode( const TSharedRef<SNodePanel::SNode>& NodeToAdd )
{
TSharedRef<SGraphNode> GraphNode = StaticCastSharedRef<SGraphNode>(NodeToAdd);
GraphNode->SetOwner( SharedThis(this) );
const UEdGraphNode* Node = GraphNode->GetNodeObj();
if (Node)
{
NodeGuidMap.Add(Node->NodeGuid, GraphNode);
}
SNodePanel::AddGraphNode(NodeToAdd);
}
void SGraphPanel::RemoveAllNodes()
{
NodeGuidMap.Empty();
CurrentHoveredPins.Empty();
SNodePanel::RemoveAllNodes();
}
TSharedPtr<SWidget> SGraphPanel::SummonContextMenu(const FVector2D& WhereToSummon, const FVector2D& WhereToAddNode, UEdGraphNode* ForNode, UEdGraphPin* ForPin, const TArray<UEdGraphPin*>& DragFromPins, bool bShiftOperation)
{
if (OnGetContextMenuFor.IsBound())
{
FGraphContextMenuArguments SpawnInfo;
SpawnInfo.NodeAddPosition = WhereToAddNode;
SpawnInfo.GraphNode = ForNode;
SpawnInfo.GraphPin = ForPin;
SpawnInfo.DragFromPins = DragFromPins;
SpawnInfo.bShiftOperation = bShiftOperation;
FActionMenuContent FocusedContent = OnGetContextMenuFor.Execute(SpawnInfo);
TSharedRef<SWidget> MenuContent = FocusedContent.Content;
FSlateApplication::Get().PushMenu(
AsShared(),
FWidgetPath(),
MenuContent,
WhereToSummon,
FPopupTransitionEffect( FPopupTransitionEffect::ContextMenu )
);
return FocusedContent.WidgetToFocus;
}
return TSharedPtr<SWidget>();
}
void SGraphPanel::AttachGraphEvents(TSharedPtr<SGraphNode> CreatedSubNode)
{
check(CreatedSubNode.IsValid());
CreatedSubNode->SetIsEditable(IsEditable);
CreatedSubNode->SetDoubleClickEvent(OnNodeDoubleClicked);
CreatedSubNode->SetVerifyTextCommitEvent(OnVerifyTextCommit);
CreatedSubNode->SetTextCommittedEvent(OnTextCommitted);
}
bool SGraphPanel::GetBoundsForNode(const UObject* InNode, FVector2D& MinCorner, FVector2D& MaxCorner, float Padding) const
{
return SNodePanel::GetBoundsForNode(InNode, MinCorner, MaxCorner, Padding);
}
class FConnectionAligner
{
public:
void DefineConnection(UEdGraphNode* SourceNode, const TSharedPtr<SGraphPin>& SourcePin, UEdGraphNode* DestinationNode, const TSharedPtr<SGraphPin>& DestinationPin)
{
auto& Dependencies = Connections.FindOrAdd(SourceNode);
if (SourcePin->GetPinObj()->Direction == EEdGraphPinDirection::EGPD_Output)
{
Dependencies.Outputs.FindOrAdd(DestinationNode).Add(FPinPair{ SourcePin, DestinationPin });
}
else
{
Dependencies.Inputs.FindOrAdd(DestinationNode).Add(FPinPair{ SourcePin, DestinationPin });
}
}
/** Align all the connections */
void Process()
{
struct FRankedNode
{
UEdGraphNode* Node;
uint32 Rank;
};
TArray<FRankedNode> RankedNodes;
RankedNodes.Reserve(Connections.Num());
TMap<UEdGraphNode*, uint32> LongestChainCache;
LongestChainCache.Reserve(Connections.Num());
for (auto& Pair : Connections)
{
RankedNodes.Add(FRankedNode{ Pair.Key, CalculateNodeRank(Pair.Key, LongestChainCache) });
}
// Sort the nodes based on dependencies - highest is processed first
RankedNodes.Sort([](const FRankedNode& A, const FRankedNode& B){
return A.Rank > B.Rank;
});
TSet<UEdGraphNode*> VistedNodes;
for (FRankedNode& RankedNode : RankedNodes)
{
StraightenConnectionsForNode(RankedNode.Node, VistedNodes, EEdGraphPinDirection::EGPD_Output);
if (VistedNodes.Num() == RankedNodes.Num())
{
return;
}
StraightenConnectionsForNode(RankedNode.Node, VistedNodes, EEdGraphPinDirection::EGPD_Input);
if (VistedNodes.Num() == RankedNodes.Num())
{
return;
}
}
}
private:
void StraightenConnectionsForNode(UEdGraphNode* Node, TSet<UEdGraphNode*>& VisitedNodes, EEdGraphPinDirection Direction)
{
FDependencyInfo* Info = Connections.Find(Node);
if (!Info)
{
return;
}
for (auto& NodeToPins : Info->GetDirection(Direction))
{
if (NodeToPins.Value.Num() == 0 || VisitedNodes.Contains(NodeToPins.Key))
{
continue;
}
// Align the averages of all the pins
float AlignmentDelta = 0.f;
for (const FPinPair& Pins : NodeToPins.Value)
{
AlignmentDelta += (Node->NodePosY + Pins.SrcPin->GetNodeOffset().Y) - (NodeToPins.Key->NodePosY + Pins.DstPin->GetNodeOffset().Y);
}
NodeToPins.Key->Modify();
NodeToPins.Key->NodePosY += AlignmentDelta / NodeToPins.Value.Num();
VisitedNodes.Add(Node);
VisitedNodes.Add(NodeToPins.Key);
StraightenConnectionsForNode(NodeToPins.Key, VisitedNodes, Direction);
}
}
/** Find the longest chain of single-connection nodes connected to the specified node */
uint32 FindLongestUniqueChain(UEdGraphNode* Node, TMap<UEdGraphNode*, uint32>& LongestChainCache, EEdGraphPinDirection Direction)
{
if (uint32* Length = LongestChainCache.Find(Node))
{
// Already set, or circular dependency - ignore
return *Length;
}
// Prevent reentrancy
LongestChainCache.Add(Node, 0);
uint32 ThisLength = 0;
if (FDependencyInfo* Dependencies = Connections.Find(Node))
{
auto& ConnectedNodes = Dependencies->GetDirection(Direction);
// We only follow unique (1-1) connections
if (ConnectedNodes.Num() == 1)
{
for (auto& NodeToPins : ConnectedNodes)
{
ThisLength = FindLongestUniqueChain(NodeToPins.Key, LongestChainCache, Direction) + 1;
}
}
}
LongestChainCache[Node] = ThisLength;
return ThisLength;
};
/** Calculate the depth of dependencies for the specified node */
uint32 CalculateNodeRank(UEdGraphNode* Node, TMap<UEdGraphNode*, uint32>& LongestChainCache)
{
uint32 Rank = 0;
if (FDependencyInfo* PinMap = Connections.Find(Node))
{
for (auto& NodeToPins : PinMap->Outputs)
{
Rank += FindLongestUniqueChain(NodeToPins.Key, LongestChainCache, EEdGraphPinDirection::EGPD_Output) + 1;
}
for (auto& NodeToPins : PinMap->Inputs)
{
Rank += FindLongestUniqueChain(NodeToPins.Key, LongestChainCache, EEdGraphPinDirection::EGPD_Input) + 1;
}
}
return Rank;
}
private:
/** A pair of pins */
struct FPinPair
{
TSharedPtr<SGraphPin> SrcPin, DstPin;
};
/** Map of nodes and pins that are connected to the owning pin */
struct FDependencyInfo
{
TMap<UEdGraphNode*, TArray<FPinPair>> Outputs;
TMap<UEdGraphNode*, TArray<FPinPair>> Inputs;
uint32 Rank;
TMap<UEdGraphNode*, TArray<FPinPair>>& GetDirection(EEdGraphPinDirection Direction)
{
return Direction == EEdGraphPinDirection::EGPD_Output ? Outputs : Inputs;
}
};
typedef TMap<UEdGraphNode*, FDependencyInfo> FConnections;
FConnections Connections;
};
void SGraphPanel::StraightenConnections()
{
FConnectionAligner Aligner;
for (auto* It : SelectionManager.SelectedNodes)
{
UEdGraphNode* SourceNode = Cast<UEdGraphNode>(It);
if (!SourceNode)
{
continue;
}
TSharedRef<SNode>* ThisNodePtr = NodeToWidgetLookup.Find(SourceNode);
if (!ThisNodePtr)
{
continue;
}
for (UEdGraphPin* SourcePin : SourceNode->Pins)
{
for (UEdGraphPin* LinkedTo : SourcePin->LinkedTo)
{
UEdGraphNode* DestNode = LinkedTo ? LinkedTo->GetOwningNode() : nullptr;
if (DestNode && SelectionManager.SelectedNodes.Contains(DestNode))
{
TSharedRef<SNode>* DestGraphNodePtr = NodeToWidgetLookup.Find(DestNode);
if (!DestGraphNodePtr)
{
continue;
}
TSharedPtr<SGraphPin> PinWidget = StaticCastSharedRef<SGraphNode>(*ThisNodePtr)->FindWidgetForPin(SourcePin);
TSharedPtr<SGraphPin> LinkedPinWidget = StaticCastSharedRef<SGraphNode>(*DestGraphNodePtr)->FindWidgetForPin(LinkedTo);
if (PinWidget.IsValid() && LinkedPinWidget.IsValid())
{
Aligner.DefineConnection(SourceNode, PinWidget, DestNode, LinkedPinWidget);
}
}
}
}
}
Aligner.Process();
}
void SGraphPanel::StraightenConnections(UEdGraphPin* SourcePin, UEdGraphPin* PinToAlign)
{
UEdGraphNode* OwningNode = SourcePin->GetOwningNode();
TSharedRef<SNode>* OwningNodeWidgetPtr = NodeToWidgetLookup.Find(OwningNode);
if (!OwningNodeWidgetPtr)
{
return;
}
TSharedRef<SGraphNode> SourceGraphNode = StaticCastSharedRef<SGraphNode>(*OwningNodeWidgetPtr);
FConnectionAligner Aligner;
auto AddConnectedPin = [&](UEdGraphPin* ConnectedPin){
UEdGraphNode* ConnectedNode = ConnectedPin ? ConnectedPin->GetOwningNode() : nullptr;
if (!ConnectedNode)
{
return;
}
TSharedRef<SNode>* DestGraphNodePtr = NodeToWidgetLookup.Find(ConnectedNode);
if (!DestGraphNodePtr)
{
return;
}
TSharedPtr<SGraphPin> PinWidget = SourceGraphNode->FindWidgetForPin(SourcePin);
TSharedPtr<SGraphPin> LinkedPinWidget = StaticCastSharedRef<SGraphNode>(*DestGraphNodePtr)->FindWidgetForPin(ConnectedPin);
if (PinWidget.IsValid() && LinkedPinWidget.IsValid())
{
Aligner.DefineConnection(OwningNode, PinWidget, ConnectedNode, LinkedPinWidget);
}
};
if (PinToAlign)
{
// If we're only aligning a specific pin, do that
AddConnectedPin(PinToAlign);
}
// Else add all the connected pins
else for (UEdGraphPin* ConnectedPin : SourcePin->LinkedTo)
{
AddConnectedPin(ConnectedPin);
}
Aligner.Process();
}
const TSharedRef<SGraphNode> SGraphPanel::GetChild(int32 ChildIndex)
{
return StaticCastSharedRef<SGraphNode>(Children[ChildIndex]);
}
void SGraphPanel::AddNode(UEdGraphNode* Node, AddNodeBehavior Behavior)
{
TSharedPtr<SGraphNode> NewNode = FNodeFactory::CreateNodeWidget(Node);
check(NewNode.IsValid());
const bool bWasUserAdded =
Behavior == WasUserAdded ? true :
Behavior == NotUserAdded ? false :
(UserAddedNodes.Find(Node) != nullptr);
NewNode->SetIsEditable(IsEditable);
NewNode->SetDoubleClickEvent(OnNodeDoubleClicked);
NewNode->SetVerifyTextCommitEvent(OnVerifyTextCommit);
NewNode->SetTextCommittedEvent(OnTextCommitted);
NewNode->SetDisallowedPinConnectionEvent(OnDisallowedPinConnection);
this->AddGraphNode
(
NewNode.ToSharedRef()
);
if (bWasUserAdded)
{
// Add the node to visible children, this allows focus to occur on sub-widgets for naming purposes.
VisibleChildren.Add(NewNode.ToSharedRef());
NewNode->PlaySpawnEffect();
NewNode->RequestRenameOnSpawn();
}
}
void SGraphPanel::RemoveNode(const UEdGraphNode* Node)
{
for (int32 Iter = 0; Iter != Children.Num(); ++Iter)
{
TSharedRef<SGraphNode> Child = GetChild(Iter);
if (Child->GetNodeObj() == Node)
{
Children.RemoveAt(Iter);
break;
}
}
for (int32 Iter = 0; Iter != VisibleChildren.Num(); ++Iter)
{
TSharedRef<SGraphNode> Child = StaticCastSharedRef<SGraphNode>(VisibleChildren[Iter]);
if (Child->GetNodeObj() == Node)
{
VisibleChildren.RemoveAt(Iter);
break;
}
}
}
TSharedPtr<SGraphNode> SGraphPanel::GetNodeWidgetFromGuid(FGuid Guid) const
{
return NodeGuidMap.FindRef(Guid).Pin();
}
void SGraphPanel::Update()
{
// Add widgets for all the nodes that don't have one.
if (GraphObj != nullptr)
{
// Scan for all missing nodes
for (int32 NodeIndex = 0; NodeIndex < GraphObj->Nodes.Num(); ++NodeIndex)
{
UEdGraphNode* Node = GraphObj->Nodes[NodeIndex];
if (Node)
{
AddNode(Node, CheckUserAddedNodesList);
}
else
{
UE_LOG(LogGraphPanel, Warning, TEXT("Found NULL Node in GraphObj array of a graph in asset '%s'. A node type has been deleted without creating an ActiveClassRedirector to K2Node_DeadClass."), *GraphObj->GetOutermost()->GetName());
}
}
// find the last selection action, and execute it
for (int32 ActionIndex = UserActions.Num() - 1; ActionIndex >= 0; --ActionIndex)
{
if (UserActions[ActionIndex].Action & GRAPHACTION_SelectNode)
{
DeferredSelectionTargetObjects.Empty();
for (const UEdGraphNode* Node : UserActions[ActionIndex].Nodes)
{
DeferredSelectionTargetObjects.Add(Node);
}
break;
}
}
}
else
{
RemoveAllNodes();
}
// Clean out set of added nodes
UserAddedNodes.Empty();
UserActions.Empty();
// Invoke any delegate methods
OnUpdateGraphPanel.ExecuteIfBound();
}
// Purges the existing visual representation (typically followed by an Update call in the next tick)
void SGraphPanel::PurgeVisualRepresentation()
{
// No need to call OnSplineHoverStateChanged since we're about to destroy all the nodes and pins
PreviousFrameSplineOverlap = FGraphSplineOverlapResult();
// Clear all of the nodes and pins
RemoveAllNodes();
}
bool SGraphPanel::IsNodeTitleVisible(const class UEdGraphNode* Node, bool bRequestRename)
{
bool bTitleVisible = false;
TSharedRef<SNode>* pWidget = NodeToWidgetLookup.Find(Node);
if (pWidget != nullptr)
{
TWeakPtr<SGraphNode> GraphNode = StaticCastSharedRef<SGraphNode>(*pWidget);
if(GraphNode.IsValid() && !HasMouseCapture())
{
FSlateRect TitleRect = GraphNode.Pin()->GetTitleRect();
const FVector2D TopLeft = FVector2D( TitleRect.Left, TitleRect.Top );
const FVector2D BottomRight = FVector2D( TitleRect.Right, TitleRect.Bottom );
if( IsRectVisible( TopLeft, BottomRight ))
{
bTitleVisible = true;
}
else if( bRequestRename )
{
bTitleVisible = JumpToRect( TopLeft, BottomRight );
}
if( bTitleVisible && bRequestRename )
{
GraphNode.Pin()->RequestRename();
SelectAndCenterObject(Node, false);
}
}
}
return bTitleVisible;
}
bool SGraphPanel::IsRectVisible(const FVector2D &TopLeft, const FVector2D &BottomRight)
{
return TopLeft >= PanelCoordToGraphCoord( FVector2D::ZeroVector ) && BottomRight <= PanelCoordToGraphCoord( CachedAllottedGeometryScaledSize );
}
bool SGraphPanel::JumpToRect(const FVector2D &TopLeft, const FVector2D &BottomRight)
{
ZoomToTarget(TopLeft, BottomRight);
return true;
}
void SGraphPanel::JumpToNode(const UEdGraphNode* JumpToMe, bool bRequestRename, bool bSelectNode)
{
if (JumpToMe != nullptr)
{
if (bRequestRename)
{
TSharedRef<SNode>* pWidget = NodeToWidgetLookup.Find(JumpToMe);
if (pWidget != nullptr)
{
TSharedRef<SGraphNode> GraphNode = StaticCastSharedRef<SGraphNode>(*pWidget);
GraphNode->RequestRename();
}
}
if (bSelectNode)
{
// Select this node, and request that we jump to it.
SelectAndCenterObject(JumpToMe, true);
}
else
{
// Jump to the node
CenterObject(JumpToMe);
}
}
}
void SGraphPanel::JumpToPin(const UEdGraphPin* JumpToMe)
{
if (JumpToMe != nullptr)
{
JumpToNode(JumpToMe->GetOwningNode(), false, true);
}
}
void SGraphPanel::OnBeginPIE( const bool bIsSimulating )
{
// Play the bounce curve on a continuous loop during PIE
BounceCurve.Play( this->AsShared(), true );
}
void SGraphPanel::OnEndPIE( const bool bIsSimulating )
{
// Stop the bounce curve
BounceCurve.JumpToEnd();
}
void SGraphPanel::OnGraphChanged(const FEdGraphEditAction& EditAction)
{
const bool bWillPurge = GraphObj->GetSchema()->ShouldAlwaysPurgeOnModification();
if (bWillPurge)
{
if ((EditAction.Graph == GraphObj) &&
(EditAction.Nodes.Num() > 0) &&
EditAction.bUserInvoked)
{
int32 ActionIndex = UserActions.Num();
if (EditAction.Action & GRAPHACTION_AddNode)
{
for (const UEdGraphNode* Node : EditAction.Nodes)
{
UserAddedNodes.Add(Node, ActionIndex);
}
}
UserActions.Add(EditAction);
}
}
else if ((EditAction.Graph == GraphObj) && (EditAction.Nodes.Num() > 0) )
{
// Remove action handled immediately by SGraphPanel::OnGraphChanged
const bool bWasAddAction = (EditAction.Action & GRAPHACTION_AddNode) != 0;
const bool bWasSelectAction = (EditAction.Action & GRAPHACTION_SelectNode) != 0;
const bool bWasRemoveAction = (EditAction.Action & GRAPHACTION_RemoveNode) != 0;
// The *only* reason we defer these actions is because code higher up the call stack
// assumes that the node is created later (for example, GenerateBlueprintAPIUtils::AddNodeToGraph
// calls AddNode (which calls this function) before calling AllocateDefaultPins, so if we create
// the widget immediately it won't be able to create its pins). There are lots of other examples,
// and I can't be sure that I've found them all....
// Minor note, the ugly little lambdas are just to deal with the time values and return values
// that the timer system requires (and we don't leverage):
if (bWasRemoveAction)
{
const auto RemoveNodeDelegateWrapper = [](double, float, SGraphPanel* Parent, TWeakObjectPtr<UEdGraphNode> NodePtr) -> EActiveTimerReturnType
{
if (UEdGraphNode* Node = NodePtr.Get())
{
Parent->RemoveNode(Node);
}
return EActiveTimerReturnType::Stop;
};
for (const UEdGraphNode* Node : EditAction.Nodes)
{
TWeakObjectPtr<UEdGraphNode> NodePtr = Node;
RegisterActiveTimer(0.f, FWidgetActiveTimerDelegate::CreateStatic(RemoveNodeDelegateWrapper, this, NodePtr));
}
}
if (bWasAddAction)
{
const auto AddNodeDelegateWrapper = [](double, float, SGraphPanel* Parent, TWeakObjectPtr<UEdGraphNode> NodePtr, bool bForceUserAdded) -> EActiveTimerReturnType
{
if (UEdGraphNode* Node = NodePtr.Get())
{
Parent->RemoveNode(Node);
Parent->AddNode(Node, bForceUserAdded ? WasUserAdded : NotUserAdded);
}
return EActiveTimerReturnType::Stop;
};
for (const UEdGraphNode* Node : EditAction.Nodes)
{
TWeakObjectPtr<UEdGraphNode> NodePtr = Node;
RegisterActiveTimer(0.f, FWidgetActiveTimerDelegate::CreateStatic(AddNodeDelegateWrapper, this, NodePtr, EditAction.bUserInvoked));
}
}
if (bWasSelectAction)
{
const auto SelectNodeDelegateWrapper = [](double, float, SGraphPanel* Parent, TSet< TWeakObjectPtr<UEdGraphNode> > NodePtrs) -> EActiveTimerReturnType
{
Parent->DeferredSelectionTargetObjects.Empty();
for (TWeakObjectPtr<UEdGraphNode>& NodePtr : NodePtrs)
{
if (UEdGraphNode* Node = NodePtr.Get())
{
Parent->DeferredSelectionTargetObjects.Add(Node);
}
}
return EActiveTimerReturnType::Stop;
};
TSet< TWeakObjectPtr<UEdGraphNode> > NodePtrSet;
for (const UEdGraphNode* Node : EditAction.Nodes)
{
NodePtrSet.Add(Node);
}
RegisterActiveTimer(0.f, FWidgetActiveTimerDelegate::CreateStatic(SelectNodeDelegateWrapper, this, NodePtrSet));
}
}
}
void SGraphPanel::NotifyGraphChanged(const FEdGraphEditAction& EditAction)
{
// Forward call
OnGraphChanged(EditAction);
}
void SGraphPanel::AddReferencedObjects(FReferenceCollector& Collector)
{
Collector.AddReferencedObject( GraphObj );
Collector.AddReferencedObject( GraphObjToDiff );
}