Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/CrashReportClientEditor.Build.cs
Jamie Dale 87fc4c774a Set Disaster Recovery and MTBF reporting to only be enabled for the editor variant of the Crash Report Client
#rb Johan.Berg, Patrick.Laflamme
#rnx

[CL 9315527 by Jamie Dale in Dev-Core branch]
2019-10-01 10:36:35 -04:00

41 lines
727 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrashReportClientEditor : CrashReportClient
{
public CrashReportClientEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDefinitions.AddRange(
new string[]
{
"CRASH_REPORT_WITH_RECOVERY=1",
"CRASH_REPORT_WITH_MTBF=1",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Concert",
"EditorAnalyticsSession",
"Messaging",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"ConcertSyncCore",
"ConcertSyncServer",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ConcertSyncServer",
"UdpMessaging",
}
);
}
}