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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ac2d334930ac138daaec600816b937b4d5bdc556
UnrealEngineUWP/Engine/Source/Developer/iOS
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Niklas Smedberg ac2d334930 Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
[CL 2430775 by Niklas Smedberg in Main branch]
2015-02-03 18:35:25 -05:00
..
IOSPlatformEditor
addition of more information at various stages of the provision/certificate detection process
2015-01-30 10:53:52 -05:00
IOSTargetPlatform
Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
2015-02-03 18:35:25 -05:00
MetalShaderFormat
- Some compute shader fixes, one left with buffer indices (handing back to Rolando)
2015-01-15 19:28:55 -05:00
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