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UnrealEngineUWP
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ac2d334930ac138daaec600816b937b4d5bdc556
UnrealEngineUWP
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Engine
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HTML5
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HTML5TargetPlatform
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Niklas Smedberg
ac2d334930
Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
...
[CL 2430775 by Niklas Smedberg in Main branch]
2015-02-03 18:35:25 -05:00
..
HTML5TargetDevice.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
HTML5TargetDevice.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
HTML5TargetPlatform.cpp
Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
2015-02-03 18:35:25 -05:00
HTML5TargetPlatform.h
HTML5 SDK settings are now set via the Editor.
2015-01-26 10:22:57 -05:00
HTML5TargetPlatformModule.cpp
HTML5 SDK settings are now set via the Editor.
2015-01-26 10:22:57 -05:00
HTML5TargetPlatformPrivatePCH.h
HTML5 SDK settings are now set via the Editor.
2015-01-26 10:22:57 -05:00