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613 lines
18 KiB
C++
613 lines
18 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "CrashDebugHelperPrivatePCH.h"
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#include "ModuleManager.h"
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#include "WindowsPlatformStackWalkExt.h"
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#include "AllowWindowsPlatformTypes.h"
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#include "dbgeng.h"
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#include <DbgHelp.h>
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#include "HideWindowsPlatformTypes.h"
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#pragma comment( lib, "dbgeng.lib" )
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static FCrashInfo* StaticCrashInfo = NULL;
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static IDebugClient5* Client = NULL;
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static IDebugControl4* Control = NULL;
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static IDebugSymbols3* Symbol = NULL;
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static IDebugAdvanced3* Advanced = NULL;
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/**
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* Initialise the COM interface to grab stacks
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*/
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bool FWindowsPlatformStackWalkExt::InitStackWalking()
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{
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if (!FWindowsPlatformMisc::CoInitialize())
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{
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return false;
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}
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check( DebugCreate( __uuidof( IDebugClient5 ), ( void** )&Client ) == S_OK );
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check( Client->QueryInterface( __uuidof( IDebugControl4 ), ( void** )&Control ) == S_OK );
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check( Client->QueryInterface( __uuidof( IDebugSymbols3 ), ( void** )&Symbol ) == S_OK );
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check( Client->QueryInterface( __uuidof( IDebugAdvanced3 ), ( void** )&Advanced ) == S_OK );
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return true;
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}
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/**
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* Shutdown COM
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*/
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void FWindowsPlatformStackWalkExt::ShutdownStackWalking()
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{
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Advanced->Release();
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Symbol->Release();
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Client->Release();
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Control->Release();
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FWindowsPlatformMisc::CoUninitialize();
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}
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/**
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* Set the options we want for symbol lookup
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*/
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void FWindowsPlatformStackWalkExt::InitSymbols( FCrashInfo* CrashInfo )
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{
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ULONG SymOpts = 0;
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// Load line information
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SymOpts |= SYMOPT_LOAD_LINES;
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SymOpts |= SYMOPT_OMAP_FIND_NEAREST;
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// Fail if a critical error is encountered
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SymOpts |= SYMOPT_FAIL_CRITICAL_ERRORS;
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// Always load immediately; no deferred loading
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SymOpts |= SYMOPT_DEFERRED_LOADS;
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// Require an exact symbol match
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SymOpts |= SYMOPT_EXACT_SYMBOLS;
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// This option allows for undecorated names to be handled by the symbol engine.
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SymOpts |= SYMOPT_UNDNAME;
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// Disable by default as it can be very spammy/slow. Turn it on if you are debugging symbol look-up!
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SymOpts |= SYMOPT_DEBUG;
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Symbol->SetSymbolOptions( SymOpts );
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}
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/**
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* Grab the branch relative path of the binary
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*/
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FString FWindowsPlatformStackWalkExt::ExtractRelativePath( const TCHAR* BaseName, TCHAR* FullName )
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{
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FString FullPath = FString( FullName ).ToLower();
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FullPath = FullPath.Replace( TEXT( "\\" ), TEXT( "/" ) );
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TArray<FString> Components;
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int32 Count = FullPath.ParseIntoArray( &Components, TEXT( "/" ), true );
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FullPath = TEXT( "" );
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for( int32 Index = 0; Index < Count; Index++ )
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{
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if( Components[Index] == BaseName )
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{
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if( Index > 0 )
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{
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for( int32 Inner = Index - 1; Inner < Count; Inner++ )
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{
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FullPath += Components[Inner];
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if( Inner < Count - 1 )
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{
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FullPath += TEXT( "/" );
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}
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}
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}
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break;
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}
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}
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return FullPath;
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}
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/**
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* Get a list of module names and versions
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*/
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void FWindowsPlatformStackWalkExt::GetModuleList( FCrashInfo* CrashInfo )
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{
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CrashInfo->Log( FString::Printf( TEXT( "Getting list of modules." ) ) );
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// The the number of loaded modules
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ULONG LoadedModuleCount = 0;
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ULONG UnloadedModuleCount = 0;
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Symbol->GetNumberModules( &LoadedModuleCount, &UnloadedModuleCount );
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CrashInfo->Log( FString::Printf( TEXT( " ... found %d loaded, and %d unloaded modules." ), LoadedModuleCount, UnloadedModuleCount ) );
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// Find the relative names of all the modules so we know which files to sync
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int ExecutableIndex = -1;
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for( uint32 ModuleIndex = 0; ModuleIndex < LoadedModuleCount; ModuleIndex++ )
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{
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ULONG64 ModuleBase = 0;
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Symbol->GetModuleByIndex( ModuleIndex, &ModuleBase );
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// Get the full path of the module name
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TCHAR ModuleName[MAX_PATH] = { 0 };
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Symbol->GetModuleNameStringWide( DEBUG_MODNAME_IMAGE, ModuleIndex, ModuleBase, ModuleName, MAX_PATH, NULL );
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FString RelativeModuleName = ExtractRelativePath( TEXT( "binaries" ), ModuleName );
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if( RelativeModuleName.Len() > 0 )
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{
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CrashInfo->ModuleNames.Add( RelativeModuleName );
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}
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// Get the exe, which we extract the version number, so we know what label to sync to
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if( RelativeModuleName.EndsWith( TEXT( ".exe" ) ) )
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{
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ExecutableIndex = ModuleIndex;
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}
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}
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// Group all the folders together
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CrashInfo->ModuleNames.Sort();
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// Get the executable version info
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if( ExecutableIndex > -1 )
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{
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VS_FIXEDFILEINFO VersionInfo = { 0 };
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Symbol->GetModuleVersionInformationWide( ExecutableIndex, 0, TEXT( "\\" ), &VersionInfo, sizeof( VS_FIXEDFILEINFO ), NULL );
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uint32 Build = HIWORD( VersionInfo.dwProductVersionLS );
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uint32 Revision = LOWORD( VersionInfo.dwProductVersionLS );
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if( Revision == 0 )
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{
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CrashInfo->ChangelistBuiltFrom = Build;
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}
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else
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{
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CrashInfo->ChangelistBuiltFrom = ( Build << 16 ) | Revision;
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}
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}
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else
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{
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CrashInfo->Log( FString::Printf( TEXT( " ... unable to locate executable." ), LoadedModuleCount, UnloadedModuleCount ) );
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}
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}
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/**
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* Set the symbol paths based on the module paths
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*/
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void FWindowsPlatformStackWalkExt::SetSymbolPathsFromModules( FCrashInfo* CrashInfo )
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{
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const bool bUseCachedData = CrashInfo->PDBCacheEntry.IsValid();
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FString CombinedPath = TEXT( "" );
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if( bUseCachedData )
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{
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TSet<FString> SymbolPaths;
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for( const auto& Filename : CrashInfo->PDBCacheEntry->Files )
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{
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const FString SymbolPath = FPaths::GetPath( Filename );
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if( SymbolPath.Len() > 0 )
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{
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SymbolPaths.Add( SymbolPath );
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}
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}
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for( const auto& SymbolPath : SymbolPaths )
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{
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CombinedPath += SymbolPath;
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CombinedPath += TEXT( ";" );
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}
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// Set the symbol path
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Symbol->SetImagePathWide( *CombinedPath );
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Symbol->SetSymbolPathWide( *CombinedPath );
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}
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else
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{
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const bool bUseNewSetPath = true;
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if( bUseNewSetPath )
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{
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//#define DO_LOCAL_TESTING 1
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#if DO_LOCAL_TESTING
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const FString RootDir = TEXT( "U:/P4EPIC/UE4-Releases/4.1/" );
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#else
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const FString RootDir = FPaths::RootDir();
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#endif // DO_LOCAL_TESTING
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TArray<FString> ModulesAndSymbols;
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IFileManager::Get().FindFilesRecursive( ModulesAndSymbols, *RootDir, TEXT( "*.pdb" ), true, false, false );
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IFileManager::Get().FindFilesRecursive( ModulesAndSymbols, *RootDir, TEXT( "*.dll" ), true, false, false );
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TSet<FString> SymbolPaths;
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for( const auto& Filename : ModulesAndSymbols )
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{
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const FString Path = FPaths::GetPath( Filename );
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if( Path.Len() > 0 )
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{
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SymbolPaths.Add( Path );
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}
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}
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for( const auto& SymbolPath : SymbolPaths )
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{
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CombinedPath += SymbolPath;
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CombinedPath += TEXT( ";" );
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}
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// Set the symbol path
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Symbol->SetImagePathWide( *CombinedPath );
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Symbol->SetSymbolPathWide( *CombinedPath );
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}
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else
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{
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TArray<FString> SymbolPaths;
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for( int32 ModuleNameIndex = 0; ModuleNameIndex < CrashInfo->ModuleNames.Num(); ModuleNameIndex++ )
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{
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FString ModulePath = FPaths::GetPath( CrashInfo->ModuleNames[ModuleNameIndex] );
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if( ModulePath.Len() > 0 )
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{
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SymbolPaths.AddUnique( ModulePath );
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}
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}
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for( int32 PathIndex = 0; PathIndex < SymbolPaths.Num(); PathIndex++ )
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{
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CombinedPath += FString( TEXT( "../../../" ) ) + SymbolPaths[PathIndex] + TEXT( ";" );
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}
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// Set the symbol path
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Symbol->SetImagePathWide( *CombinedPath );
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Symbol->SetSymbolPathWide( *CombinedPath );
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//@TODO: ROCKETHACK: This is for Rocket only.
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Symbol->AppendImagePathWide( TEXT( "..\\..\\..\\Rocket\\Installed\\Windows\\Engine\\Binaries\\Win64" ) );
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Symbol->AppendImagePathWide( TEXT( "..\\..\\..\\Rocket\\Installed\\Windows\\Engine\\Binaries\\Win32" ) );
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Symbol->AppendSymbolPathWide( TEXT( "..\\..\\..\\Rocket\\Symbols\\Engine\\Binaries\\Win64" ) );
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Symbol->AppendSymbolPathWide( TEXT( "..\\..\\..\\Rocket\\Symbols\\Engine\\Binaries\\Win32" ) );
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Symbol->AppendImagePathWide( TEXT( "..\\..\\..\\Rocket\\LauncherInstalled\\Windows\\Launcher\\Engine\\Binaries\\Win64" ) );
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Symbol->AppendSymbolPathWide( TEXT( "..\\..\\..\\Rocket\\LauncherSymbols\\Windows\\Launcher\\Engine\\Binaries\\Win64" ) );
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}
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}
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// Add in syncing of the Microsoft symbol servers if requested
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if( FParse::Param( FCommandLine::Get(), TEXT( "SyncMicrosoftSymbols" ) ) )
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{
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FString BinariesDir = FString(FPlatformProcess::BaseDir());
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if ( !FPaths::FileExists( FPaths::Combine(*BinariesDir, TEXT("symsrv.dll")) ) )
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{
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CrashInfo->Log( FString::Printf(TEXT("Error: symsrv.dll was not detected in '%s'. Microsoft symbols will not be downloaded!"), *BinariesDir) );
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}
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if ( !FPaths::FileExists( FPaths::Combine(*BinariesDir, TEXT("symsrv.yes")) ) )
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{
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CrashInfo->Log( FString::Printf(TEXT("symsrv.yes was not detected in '%s'. This will cause a popup to confirm the license."), *BinariesDir) );
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}
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if ( !FPaths::FileExists( FPaths::Combine(*BinariesDir, TEXT("dbghelp.dll")) ) )
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{
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CrashInfo->Log( FString::Printf(TEXT("Error: dbghelp.dll was not detected in '%s'. Microsoft symbols will not be downloaded!"), *BinariesDir) );
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}
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Symbol->AppendImagePathWide( TEXT( "SRV*..\\..\\Intermediate\\SymbolCache*http://msdl.microsoft.com/download/symbols" ) );
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Symbol->AppendSymbolPathWide( TEXT( "SRV*..\\..\\Intermediate\\SymbolCache*http://msdl.microsoft.com/download/symbols" ) );
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}
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TCHAR SymbolPath[1024] = { 0 };
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Symbol->GetSymbolPathWide( SymbolPath, 1024, NULL );
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CrashInfo->Log( FString::Printf( TEXT( " ... setting symbol path to: '%s'" ), SymbolPath ) );
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Symbol->GetImagePathWide( SymbolPath, 1024, NULL );
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CrashInfo->Log( FString::Printf( TEXT( " ... setting image path to: '%s'" ), SymbolPath ) );
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}
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class FSortModulesByName
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{
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public:
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bool operator()( const FCrashModuleInfo& A, const FCrashModuleInfo& B ) const
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{
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if( A.Extension == TEXT( ".exe" ) )
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{
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return true;
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}
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if( A.Extension != B.Extension )
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{
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// Sort any exe modules to the top
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return ( A.Extension > B.Extension );
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}
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// alphabetise all the dlls
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return ( A.Name < B.Name );
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}
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};
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/**
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* Get detailed info about each module
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*/
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void FWindowsPlatformStackWalkExt::GetModuleInfoDetailed( FCrashInfo* CrashInfo )
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{
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// The the number of loaded modules
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ULONG LoadedModuleCount = 0;
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ULONG UnloadedModuleCount = 0;
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Symbol->GetNumberModules( &LoadedModuleCount, &UnloadedModuleCount );
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CrashInfo->Modules.Empty( LoadedModuleCount );
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for( uint32 ModuleIndex = 0; ModuleIndex < LoadedModuleCount; ModuleIndex++ )
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{
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FCrashModuleInfo* CrashModule = new ( CrashInfo->Modules ) FCrashModuleInfo();
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ULONG64 ModuleBase = 0;
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Symbol->GetModuleByIndex( ModuleIndex, &ModuleBase );
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// Get the full path of the module name
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TCHAR ModuleName[MAX_PATH] = { 0 };
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Symbol->GetModuleNameStringWide( DEBUG_MODNAME_IMAGE, ModuleIndex, ModuleBase, ModuleName, MAX_PATH, NULL );
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FString RelativeModuleName = ExtractRelativePath( TEXT( "binaries" ), ModuleName );
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if( RelativeModuleName.Len() > 0 )
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{
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CrashModule->Name = RelativeModuleName;
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}
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else
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{
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CrashModule->Name = ModuleName;
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}
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CrashModule->Extension = CrashModule->Name.Right( 4 ).ToLower();
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CrashModule->BaseOfImage = ModuleBase;
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DEBUG_MODULE_PARAMETERS ModuleParameters = { 0 };
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Symbol->GetModuleParameters( 1, NULL, ModuleIndex, &ModuleParameters );
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CrashModule->SizeOfImage = ModuleParameters.Size;
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VS_FIXEDFILEINFO VersionInfo = { 0 };
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Symbol->GetModuleVersionInformationWide( ModuleIndex, ModuleBase, TEXT( "\\" ), &VersionInfo, sizeof( VS_FIXEDFILEINFO ), NULL );
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CrashModule->Major = HIWORD( VersionInfo.dwProductVersionMS );
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CrashModule->Minor = LOWORD( VersionInfo.dwProductVersionMS );
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CrashModule->Build = HIWORD( VersionInfo.dwProductVersionLS );
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CrashModule->Revision = LOWORD( VersionInfo.dwProductVersionLS );
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// Ensure all the images are synced - need the full path here
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Symbol->ReloadWide( *CrashModule->Name );
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}
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CrashInfo->Modules.Sort( FSortModulesByName() );
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}
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/**
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* Check to see if the stack address resides within one of the loaded modules i.e. is it valid?
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*/
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bool FWindowsPlatformStackWalkExt::IsOffsetWithinModules( FCrashInfo* CrashInfo, uint64 Offset )
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{
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for( int ModuleIndex = 0; ModuleIndex < CrashInfo->Modules.Num(); ModuleIndex++ )
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{
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FCrashModuleInfo& CrashModule = CrashInfo->Modules[ModuleIndex];
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if( Offset >= CrashModule.BaseOfImage && Offset < CrashModule.BaseOfImage + CrashModule.SizeOfImage )
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{
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return true;
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}
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}
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return false;
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}
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/**
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* Extract the system info of the crash from the minidump
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*/
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void FWindowsPlatformStackWalkExt::GetSystemInfo( FCrashInfo* CrashInfo )
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{
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FCrashSystemInfo& SystemInfo = CrashInfo->SystemInfo;
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ULONG PlatformId = 0;
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ULONG Major = 0;
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ULONG Minor = 0;
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ULONG Build = 0;
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ULONG Revision = 0;
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Control->GetSystemVersionValues( &PlatformId, &Major, &Minor, &Build, &Revision );
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SystemInfo.OSMajor = ( uint16 )Major;
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SystemInfo.OSMinor = ( uint16 )Minor;
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SystemInfo.OSBuild = ( uint16 )Build;
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SystemInfo.OSRevision = ( uint16 )Revision;
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ULONG ProcessorType = 0;
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Control->GetActualProcessorType( &ProcessorType );
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switch( ProcessorType )
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{
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case IMAGE_FILE_MACHINE_I386:
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// x86
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CrashInfo->SystemInfo.ProcessorArchitecture = PA_X86;
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break;
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case IMAGE_FILE_MACHINE_ARM:
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// ARM
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CrashInfo->SystemInfo.ProcessorArchitecture = PA_ARM;
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break;
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case IMAGE_FILE_MACHINE_AMD64:
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// x64
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CrashInfo->SystemInfo.ProcessorArchitecture = PA_X64;
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break;
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default:
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break;
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};
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ULONG ProcessorCount = 0;
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Control->GetNumberProcessors( &ProcessorCount );
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SystemInfo.ProcessorCount = ProcessorCount;
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}
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/**
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* Extract the thread info from the minidump
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*/
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void FWindowsPlatformStackWalkExt::GetThreadInfo( FCrashInfo* CrashInfo )
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{
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}
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/**
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* Extract info about the exception that caused the crash
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*/
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void FWindowsPlatformStackWalkExt::GetExceptionInfo( FCrashInfo* CrashInfo )
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{
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FCrashExceptionInfo& Exception = CrashInfo->Exception;
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ULONG ExceptionType = 0;
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ULONG ProcessID = 0;
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ULONG ThreadId = 0;
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TCHAR Description[MAX_PATH] = { 0 };
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Control->GetLastEventInformationWide( &ExceptionType, &ProcessID, &ThreadId, NULL, 0, NULL, Description, sizeof( Description ), NULL );
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Exception.Code = ExceptionType;
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Exception.ProcessId = ProcessID;
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Exception.ThreadId = ThreadId;
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Exception.ExceptionString = Description;
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}
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/**
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* Get the callstack of the crash. Returns true if at least one function name was found in the debugging symbols
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*/
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bool FWindowsPlatformStackWalkExt::GetCallstacks( FCrashInfo* CrashInfo )
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{
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bool bAtLeastOneFunctionNameFound = false;
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FCrashExceptionInfo& Exception = CrashInfo->Exception;
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byte Context[4096] = { 0 };
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ULONG DebugEvent = 0;
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ULONG ProcessID = 0;
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ULONG ThreadID = 0;
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ULONG ContextSize = 0;
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// Get the context of the crashed thread
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if( Control->GetStoredEventInformation( &DebugEvent, &ProcessID, &ThreadID, Context, sizeof( Context ), &ContextSize, NULL, 0, 0) )
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{
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return bAtLeastOneFunctionNameFound;
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}
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// Some magic number checks
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if( ContextSize == 716 )
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{
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CrashInfo->Log( FString::Printf( TEXT( " ... context size matches x86 sizeof( CONTEXT )" ) ) );
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}
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else if( ContextSize == 1232 )
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{
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CrashInfo->Log( FString::Printf( TEXT( " ... context size matches x64 sizeof( CONTEXT )" ) ) );
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}
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// Get the entire stack trace
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const uint32 MaxFrames = 128;
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const uint32 MaxFramesSize = MaxFrames * ContextSize;
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DEBUG_STACK_FRAME StackFrames[MaxFrames] = { 0 };
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ULONG Count = 0;
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bool bFoundSourceFile = false;
|
|
void* ContextData = FMemory::Malloc( MaxFramesSize );
|
|
FMemory::Memzero( ContextData, MaxFramesSize );
|
|
HRESULT HR = Control->GetContextStackTrace( Context, ContextSize, StackFrames, MaxFrames, ContextData, MaxFramesSize, ContextSize, &Count );
|
|
|
|
for( uint32 StackIndex = 0; StackIndex < Count; StackIndex++ )
|
|
{
|
|
FString Line;
|
|
uint64 Offset = StackFrames[StackIndex].InstructionOffset;
|
|
|
|
if( FWindowsPlatformStackWalkExt::IsOffsetWithinModules( CrashInfo, Offset ) )
|
|
{
|
|
// Get the module, function, and offset
|
|
uint64 Displacement = 0;
|
|
TCHAR FunctionName[MAX_PATH] = { 0 };
|
|
|
|
Symbol->GetNameByOffsetWide( Offset, FunctionName, ARRAYSIZE( FunctionName ) - 1, NULL, &Displacement );
|
|
|
|
// Look for source file name and line number
|
|
TCHAR SourceName[MAX_PATH] = { 0 };
|
|
ULONG LineNumber = 0;
|
|
|
|
Symbol->GetLineByOffsetWide( Offset, &LineNumber, SourceName, ARRAYSIZE( SourceName ) - 1, NULL, NULL );
|
|
|
|
Line = FunctionName;
|
|
|
|
// Remember the top of the stack to locate in the source file
|
|
if( !bFoundSourceFile && FString( SourceName ).Len() > 0 && LineNumber > 0 )
|
|
{
|
|
CrashInfo->SourceFile = ExtractRelativePath( TEXT( "source" ), SourceName );
|
|
CrashInfo->SourceLineNumber = LineNumber;
|
|
bFoundSourceFile = true;
|
|
}
|
|
|
|
// If we find an assert, the actual source file we're interested in is the next one up, so reset the source file found flag
|
|
if( Line.Contains( TEXT( "FDebug::AssertFailed" ), ESearchCase::CaseSensitive)
|
|
|| Line.Contains( TEXT("FDebug::EnsureNotFalse"), ESearchCase::CaseSensitive)
|
|
|| Line.Contains( TEXT( "FDebug::EnsureFailed" ), ESearchCase::CaseSensitive) )
|
|
{
|
|
bFoundSourceFile = false;
|
|
}
|
|
|
|
// According to MSDN, the symbol name will include an ! if the function name could be discovered, delimiting it from the module name
|
|
if( Line.Contains(TEXT( "!" )) )
|
|
{
|
|
Line += TEXT( "()" );
|
|
bAtLeastOneFunctionNameFound = true;
|
|
}
|
|
|
|
Line += FString::Printf( TEXT( " + %d bytes" ), Displacement );
|
|
|
|
if( LineNumber > 0 )
|
|
{
|
|
Line += FString::Printf( TEXT( " [%s:%d]" ), SourceName, LineNumber );
|
|
}
|
|
|
|
Exception.CallStackString.Add( Line );
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
|
|
// Don't care about any more entries higher than this
|
|
if( Line.Contains(TEXT( "tmainCRTStartup" )) )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
FMemory::Free( ContextData );
|
|
|
|
CrashInfo->Log( FString::Printf( TEXT( " ... callstack generated!" ) ) );
|
|
|
|
return bAtLeastOneFunctionNameFound;
|
|
}
|
|
|
|
/**
|
|
* Open a minidump as a new session
|
|
*/
|
|
bool FWindowsPlatformStackWalkExt::OpenDumpFile( FCrashInfo* CrashInfo, const FString& InCrashDumpFilename )
|
|
{
|
|
HRESULT Result = S_OK;
|
|
|
|
HANDLE DumpHandle = CreateFileW( *InCrashDumpFilename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL );
|
|
if( DumpHandle == INVALID_HANDLE_VALUE )
|
|
{
|
|
CrashInfo->Log( FString::Printf( TEXT( " ... failed to find minidump file: %s" ), *InCrashDumpFilename ) );
|
|
return false;
|
|
}
|
|
|
|
wchar_t DumpName[MAX_PATH] = { 0 };
|
|
if( Client->OpenDumpFileWide( DumpName, ( ULONG64 )DumpHandle ) )
|
|
{
|
|
CrashInfo->Log( FString::Printf( TEXT( " ... failed to open minidump: %s" ), *InCrashDumpFilename ) );
|
|
return false;
|
|
}
|
|
|
|
if( Control->WaitForEvent( 0, INFINITE ) != S_OK )
|
|
{
|
|
CrashInfo->Log( FString::Printf( TEXT( " ... failed while waiting for minidump to load: %s" ), *InCrashDumpFilename ) );
|
|
return false;
|
|
}
|
|
|
|
CrashInfo->Log( FString::Printf( TEXT( "Successfully opened minidump: %s" ), *InCrashDumpFilename ) );
|
|
return true;
|
|
}
|