This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
ab0a29efe506a6e78013160eaac00a4e88540a9e
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
UnrealBuildTool
History
Joakim Lindqvist
ab0a29efe5
Simplified PR
#6317
a bit and other code review feedback.
...
#rb ben.marsh [CL 10082314 by Joakim Lindqvist in Dev-Build branch]
2019-11-08 09:22:09 -05:00
..
Configuration
Merging CL 10078845: Added AdditionalRootDirectories to project file. This allows projects to compile modules from source code stored in shared directories.
2019-11-07 21:01:48 -05:00
DotNetCore
…
Executors
Copying //UE4/Dev-Documentation to Samples-Main (//UE4/Samples-Main)
2019-10-11 16:59:16 -04:00
Modes
Some command line arguments are now passed on to the target creation (visual studio version specifically). This fixes issues were overriding the visual studio version from command line would not be used in targets, resulting in errors when option like setting the compiler version were also used.
2019-10-28 04:53:02 -04:00
Platform
Simplified PR
#6317
a bit and other code review feedback.
2019-11-08 09:22:09 -05:00
ProjectFiles
Fixed Rider projects failing to generate when a program was defined in the game projects folder, this is similar to how vs project generation works.
2019-11-04 08:41:55 -05:00
Properties
…
System
Merging CL 10078845: Added AdditionalRootDirectories to project file. This allows projects to compile modules from source code stored in shared directories.
2019-11-07 21:01:48 -05:00
ToolChain
Merging CL 10078845: Added AdditionalRootDirectories to project file. This allows projects to compile modules from source code stored in shared directories.
2019-11-07 21:01:48 -05:00
app.config
…
app.manifest
…
UnrealBuildTool.cs
UBT: Add unique error messages for every site that can throw an exception when creating managed processes. Also retry creating a process if it fails with ERROR_ACCESS_DENIED, which we seem to be seeing intermittently on the builders.
2019-10-04 16:19:09 -04:00
UnrealBuildTool.csproj
Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
2019-10-11 15:33:31 -04:00