Files
UnrealEngineUWP/Engine/Source/ThirdParty/LinuxNativeDialogs/LinuxNativeDialogs.Build.cs
Dmitry Rekman aafceb7679 Added LinuxNativeDialogs as third-party library.
[CL 2245017 by Dmitry Rekman in Main branch]
2014-08-05 21:12:49 -04:00

22 lines
684 B
C#

// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
// Not really Epic, but Freenode #ue4linux's RushPL and amigo
using UnrealBuildTool;
public class LinuxNativeDialogs : ModuleRules
{
public LinuxNativeDialogs(TargetInfo Target)
{
Type = ModuleType.External;
string LNDPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "LinuxNativeDialogs/UELinuxNativeDialogs/";
string LNDLibPath = LNDPath + "lib/";
if (Target.Platform == UnrealTargetPlatform.Linux)
{
PublicLibraryPaths.Add(LNDLibPath + "Linux/" + Target.Architecture);
PublicIncludePaths.Add(LNDPath + "include/");
PublicAdditionalLibraries.Add("LND");
}
}
}