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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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aafceb7679965cf8bdaa5a3363eaaf64e89b8fe4
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger
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sebastian kowalczyk 8016db3dd5 Fixed TTP #342981 "CRITICAL: REGRESSION: CRASH: QAGame -game -featureleveles2 Assertion failed: (Index >= 0) & (Index < ArrayNum)"
[CL 2242235 by sebastian kowalczyk in Main branch]
2014-08-04 08:10:19 -04:00
..
Classes
Merging CL#2188206 using UE4-Fortnite-To-UE4
2014-07-14 19:41:38 -04:00
Private
Fixed TTP #342981 "CRITICAL: REGRESSION: CRASH: QAGame -game -featureleveles2 Assertion failed: (Index >= 0) & (Index < ArrayNum)"
2014-08-04 08:10:19 -04:00
Public
Merging using UE4-Fortnite-To-UE4
2014-07-22 16:23:09 -04:00
GameplayDebugger.Build.cs
Remove SharedPCH settings from AIModule and GameplayDebugger. It doesn't make sense to create a shared PCH from a private header file (because you can't/shouldn't share private headers), and it breaks compiling any project under Rocket where private headers aren't distributed.
2014-06-17 09:26:17 -04:00
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