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UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions
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evgenii babinets 3c155122fc Isolating out some easy wins from deeper investigations into audio parameter optimizations. The biggest change is to the array parameter version of FAudioParameter::Merge where we'll now avoid sorting both arrays and just doing a binary search into the output array. This results in fewer shifting inserts as well, since the order of the output array is not required to be sorted.
Saves about 0.15ms with a dozen AudioComponentGroups updating parameters per frame.

#rb jordan.cristiano, miles.flanagan, Rob.Gay

[CL 30156944 by evgenii babinets in ue5-main branch]
2023-12-06 11:14:23 -05:00
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Isolating out some easy wins from deeper investigations into audio parameter optimizations. The biggest change is to the array parameter version of FAudioParameter::Merge where we'll now avoid sorting both arrays and just doing a binary search into the output array. This results in fewer shifting inserts as well, since the order of the output array is not required to be sorted.
2023-12-06 11:14:23 -05:00
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AudioExtensions.Build.cs
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