Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/BgGraphBuilder.cs
Ben Marsh 235eb77726 Change to structured logging in other AutomationTool projects.
#preflight 6408c4478c0039bbf750e861

[CL 24562553 by Ben Marsh in ue5-main branch]
2023-03-08 12:43:35 -05:00

30 lines
706 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.BuildGraph;
using EpicGames.BuildGraph.Expressions;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Text;
namespace AutomationTool
{
/// <summary>
/// Base class for any user defined graphs
/// </summary>
public abstract class BgGraphBuilder
{
/// <summary>
/// Accessor for default logger instance
/// </summary>
protected static ILogger Logger => Log.Logger;
/// <summary>
/// Callback used to instantiate the graph
/// </summary>
/// <param name="env">The graph context</param>
public abstract BgGraph CreateGraph(BgEnvironment env);
}
}