Files
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration/GameProjectGeneration.Build.cs
jamie dale b79af6ffa9 SNewClassDialog fixes
* Correctly set the "IsExternallyReferenceable" state after creating a BP class
* Fixed the initial path not being selected in the path picker when creating a BP class
* Hide the "Class Type" label when creating a BP class, as it has no value
* Show the current resolved "Path" when creating a BP class, as not everything in the path picker may update it

#jira
#rb Scott.Nelson
#rnx

[CL 27245956 by jamie dale in ue5-main branch]
2023-08-21 13:48:18 -04:00

69 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameProjectGeneration : ModuleRules
{
public GameProjectGeneration(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"HardwareTargeting",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"MainFrame",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"ApplicationCore",
"AppFramework",
"AssetTools",
"ClassViewer",
"Core",
"CoreUObject",
"Engine",
"EngineSettings",
"InputCore",
"Projects",
"RenderCore",
"Slate",
"SlateCore",
"EditorWidgets",
"ToolWidgets",
"SourceControl",
"TargetPlatform",
"EditorFramework",
"EditorSubsystem",
"UnrealEd",
"DesktopPlatform",
"LauncherPlatform",
"AddContentDialog",
"AudioMixer",
"AudioMixerCore"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"Documentation",
"MainFrame",
}
);
if(Target.bWithLiveCoding)
{
PrivateIncludePathModuleNames.Add("LiveCoding");
}
}
}