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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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aaeb9ff464b03e2daef896664f3397fee9e59cd0
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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halfdan ingvarsson e7d9a08b2d Skeletal Mesh: Remove the FBX import flags from FSkeletalMeshImportData. There's no need for them, since they can be maintained purely within the import cycle.
#jira UE-166343
#rb Alexis.Matte
#tests Editor.Import.Fbx.*

[CL 30099989 by halfdan ingvarsson in ue5-main branch]
2023-12-04 18:20:03 -05:00
..
MeshCardRepresentationUtilities.cpp
Replaced double precision members of FDistanceFieldVolumeData and FSparseDistanceFieldMip with single precision floats.
2023-11-21 09:53:46 -05:00
MeshDistanceFieldUtilities.cpp
Replaced double precision members of FDistanceFieldVolumeData and FSparseDistanceFieldMip with single precision floats.
2023-11-21 09:53:46 -05:00
MeshRepresentationCommon.cpp
Lumen - add capture of translucent meshes into lumen scene and card.
2023-11-06 20:10:34 -05:00
MeshRepresentationCommon.h
Lumen - add capture of translucent meshes into lumen scene and card.
2023-11-06 20:10:34 -05:00
MeshUtilities.cpp
Skeletal Mesh: Remove the FBX import flags from FSkeletalMeshImportData. There's no need for them, since they can be maintained purely within the import cycle.
2023-12-04 18:20:03 -05:00
MeshUtilitiesPrivate.h
Replaced double precision members of FDistanceFieldVolumeData and FSparseDistanceFieldMip with single precision floats.
2023-11-21 09:53:46 -05:00
SkeletalMeshTools.cpp
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SkeletalMeshTools.h
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