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Allocating and freeing slots can be contended, getting and setting a slot value is fast but has an additional indirection compared with OS TLS. Used only for windows editor for now, because it's a bit slower than OS TLS implementation. #rb dmytro.vovk, francis.hurteau [CL 27827939 by andriy tylychko in ue5-main branch]
33 lines
621 B
INI
33 lines
621 B
INI
[Audio]
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AudioCaptureModuleName=AudioCaptureWasapi
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[OnlineSubsystem]
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LocalPlatformName=WIN
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[DeviceProfileManager]
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DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
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[OnlineServices.EOS.Auth]
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DefaultExternalCredentialTypeStr=Steam
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[PCD3D_SM5]
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BindlessResources=Disabled
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BindlessSamplers=Disabled
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[PCD3D_SM6]
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BindlessResources=Disabled
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BindlessSamplers=Disabled
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[SF_VULKAN_SM5]
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BindlessResources=Disabled
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BindlessSamplers=Disabled
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[SF_VULKAN_SM6]
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BindlessResources=Disabled
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BindlessSamplers=Disabled
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[/Script/WindowsRuntimeSettings.WindowsRuntimeSettings]
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MaxNumTlsSlots=2048
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MaxNumThreadsWithTlsSlots=512
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