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Create a new interface IPackageResourceManager that handles all attempts to load packages from storage. The default implementation passes through to loading from IFileManager. Future implementations will load from other services such as the EditorDomain and TargetDomain. Add FPackagePath class that holds a LocalFilePath or LongPackageName, or a relative path to a package under a mounted content root (which can be converted into either the LocalFilePath or LongPackageName). Modify LinkerLoad, BulkData, and AsyncLoader to use FPackagePath and IResourceManager. Modify UPackage and FLinkerLoad to have a FPackagePath instead of a Filename. #rb Paul.Chipchase, CarlMagnus.Nordin, Francis.Hurteau, Devin.Doucette #rn Major Core [CL 14814912 by Matt Peters in ue5-main branch]