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35 lines
1.6 KiB
C++
35 lines
1.6 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDesktopPlatform.h"
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#include "Runtime/Core/Public/Serialization/Json/Json.h"
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class FDesktopPlatformBase : public IDesktopPlatform
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{
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public:
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// IDesktopPlatform Implementation
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virtual FString GetCurrentEngineIdentifier() OVERRIDE;
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virtual void EnumerateLauncherEngineInstallations(TMap<FString, FString> &OutInstallations) OVERRIDE;
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virtual bool GetEngineRootDirFromIdentifier(const FString &Identifier, FString &OutRootDir) OVERRIDE;
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virtual bool GetEngineIdentifierFromRootDir(const FString &RootDir, FString &OutIdentifier) OVERRIDE;
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virtual bool GetDefaultEngineIdentifier(FString &OutIdentifier) OVERRIDE;
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virtual bool GetDefaultEngineRootDir(FString &OutRootDir) OVERRIDE;
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virtual bool IsPreferredEngineIdentifier(const FString &Identifier, const FString &OtherIdentifier);
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virtual bool IsSourceDistribution(const FString &RootDir) OVERRIDE;
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virtual bool IsPerforceBuild(const FString &RootDir) OVERRIDE;
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virtual bool IsValidRootDirectory(const FString &RootDir) OVERRIDE;
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virtual bool SetEngineIdentifierForProject(const FString &ProjectFileName, const FString &Identifier) OVERRIDE;
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virtual bool GetEngineIdentifierForProject(const FString &ProjectFileName, FString &OutIdentifier) OVERRIDE;
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private:
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void CheckForLauncherEngineInstallation(const FString &AppId, const FString &Identifier, TMap<FString, FString> &OutInstallations);
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int32 ParseReleaseVersion(const FString &Version);
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TSharedPtr<FJsonObject> LoadProjectFile(const FString &FileName);
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bool SaveProjectFile(const FString &FileName, TSharedPtr<FJsonObject> Object);
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};
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