Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Private/DesktopPlatformBase.h
Ben Marsh 6c05d84ef1 CIS fixes for 2045858
[CL 2045863 by Ben Marsh in Main branch]
2014-04-23 18:47:20 -04:00

35 lines
1.6 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDesktopPlatform.h"
#include "Runtime/Core/Public/Serialization/Json/Json.h"
class FDesktopPlatformBase : public IDesktopPlatform
{
public:
// IDesktopPlatform Implementation
virtual FString GetCurrentEngineIdentifier() OVERRIDE;
virtual void EnumerateLauncherEngineInstallations(TMap<FString, FString> &OutInstallations) OVERRIDE;
virtual bool GetEngineRootDirFromIdentifier(const FString &Identifier, FString &OutRootDir) OVERRIDE;
virtual bool GetEngineIdentifierFromRootDir(const FString &RootDir, FString &OutIdentifier) OVERRIDE;
virtual bool GetDefaultEngineIdentifier(FString &OutIdentifier) OVERRIDE;
virtual bool GetDefaultEngineRootDir(FString &OutRootDir) OVERRIDE;
virtual bool IsPreferredEngineIdentifier(const FString &Identifier, const FString &OtherIdentifier);
virtual bool IsSourceDistribution(const FString &RootDir) OVERRIDE;
virtual bool IsPerforceBuild(const FString &RootDir) OVERRIDE;
virtual bool IsValidRootDirectory(const FString &RootDir) OVERRIDE;
virtual bool SetEngineIdentifierForProject(const FString &ProjectFileName, const FString &Identifier) OVERRIDE;
virtual bool GetEngineIdentifierForProject(const FString &ProjectFileName, FString &OutIdentifier) OVERRIDE;
private:
void CheckForLauncherEngineInstallation(const FString &AppId, const FString &Identifier, TMap<FString, FString> &OutInstallations);
int32 ParseReleaseVersion(const FString &Version);
TSharedPtr<FJsonObject> LoadProjectFile(const FString &FileName);
bool SaveProjectFile(const FString &FileName, TSharedPtr<FJsonObject> Object);
};