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303 lines
7.5 KiB
C++
303 lines
7.5 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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IAutomationController.h: Declares the IAutomationController interface.
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=============================================================================*/
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#pragma once
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/**
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* Type definition for shared pointers to instances of IAutomationControllerManager.
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*/
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typedef TSharedPtr<class IAutomationControllerManager> IAutomationControllerManagerPtr;
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/**
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* Type definition for shared references to instances of IAutomationControllerManager.
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*/
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typedef TSharedRef<class IAutomationControllerManager> IAutomationControllerManagerRef;
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// Enum to indicate the state of the workers in the automation controller
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namespace EAutomationControllerModuleState
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{
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enum Type
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{
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// Has workers available
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Ready,
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// Is running tests
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Running,
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// No workers available
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Disabled
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};
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};
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/**
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* Enum used to set which reports to export
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*/
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namespace EFileExportType
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{
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enum Type
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{
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FET_Status = 0x00000001, // Export test status
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FET_Warnings = 0x00000002, // Export warnings
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FET_Errors = 0x00000004, // Export Errors
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FET_Logs = 0x00000008, // Export logs
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FET_All = 0x00000010 // Export everything
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};
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// Helper functions to set and check export flags
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/**
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* Check if a flag is set
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*
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* @param InMask The mask to check
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* @param InFlag The flag to check
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* @return True if the flag is set
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*/
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FORCEINLINE static bool IsSet( const uint32& InMask, const EFileExportType::Type InFlag )
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{
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if ( InMask & ( 1<<(uint32)InFlag ) )
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{
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return true;
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}
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return false;
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}
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/**
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* Remove a flag
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*
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* @param InMask The mask to unset the flag on
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* @param InFlag The flag to remove
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*/
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FORCEINLINE static void RemoveFlag( uint32& InMask, const EFileExportType::Type InFlag )
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{
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InMask &= ~( 1<<(uint32)InFlag );
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}
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/**
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* Set a flag
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*
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* @param InMask The mask to set the flag on
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* @param InFlag The flag to set
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*/
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FORCEINLINE static void SetFlag( uint32& InMask, const EFileExportType::Type InFlag )
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{
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InMask |= ( 1<<(uint32)InFlag );
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}
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};
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/** Console command delegate type (takes no arguments.) This is a void callback function. */
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DECLARE_DELEGATE(FOnAutomationControllerTestsRefreshed);
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/** Delegate for setting the automation controller status in the UI */
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DECLARE_DELEGATE_OneParam(FOnAutomationControllerManagerTestsAvailable, EAutomationControllerModuleState::Type);
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/** Delegate to call when the automation controller is shutdown. */
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DECLARE_DELEGATE(FOnAutomationControllerManagerShutdown);
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/**
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* Interface for AutomationController .
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*/
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class IAutomationControllerManager
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{
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public:
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virtual ~IAutomationControllerManager() { }
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/**
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* Broadcast a request for workers to ping if they are available
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*
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* @param InSessionID the session ID to run the test on
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*/
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virtual void RequestAvailableWorkers( const FGuid& InSessionId ) = 0;
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/** Send request for tests that are available to run */
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virtual void RequestTests() = 0;
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/**
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* Resets all enabled tests to be able to run during Tick by local/remote machines
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*
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* @param bIsLocalSeesion - indicate if this is a local session. We do not time out local session automation tests
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*/
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virtual void RunTests( const bool bIsLocalSession = false ) = 0;
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/**
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* Stops all running tests.
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*/
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virtual void StopTests() = 0;
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/** Initializes the automation controller */
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virtual void Init() = 0;
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/**
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* Request an asset to be loaded in the editor
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*
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* @param InAssetName - the asset name
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*/
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virtual void RequestLoadAsset( const FString& InAssetName ) = 0;
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/** Tick function that will execute enabled tests for different device clusters */
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virtual void Tick() = 0;
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/**
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* Filters the visible list of tests.
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*/
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virtual void SetFilter( TSharedPtr< AutomationFilterCollection > InFilter ) = 0;
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/**
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* Gives the array of test results to the UI.
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*/
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virtual TArray <TSharedPtr <IAutomationReport> >& GetReports() = 0;
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/**
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* Get num devices types.
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*/
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virtual int32 GetNumDeviceClusters() const = 0;
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/**
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* Get num devices in specified cluster.
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*/
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virtual int32 GetNumDevicesInCluster(const int32 ClusterIndex) const = 0;
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/**
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* Get name of a particular device cluster.
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*/
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virtual FString GetDeviceTypeName(const int32 ClusterIndex) const = 0;
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/**
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* Get a game instance name
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*
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* @param ClusterIndex The cluster Index
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* @param DeviceIndex The Device Index
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*/
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virtual FString GetGameInstanceName(const int32 ClusterIndex, const int32 DeviceIndex) const = 0;
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/**
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* Sets whether all visible tests are enabled or not.
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*/
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virtual void SetVisibleTestsEnabled(const bool bEnabled) = 0;
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/**
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* Returns number of tests that will be run.
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*/
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virtual int32 GetEnabledTestsNum() const = 0;
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/**
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* Gets the controller's current test state.
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*
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* @return The test state.
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*/
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virtual EAutomationControllerModuleState::Type GetTestState( ) const = 0;
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/**
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* Sets whether the automation tests should include developer content directories.
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*/
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virtual void SetDeveloperDirectoryIncluded(const bool bInDeveloperDirectoryIncluded) = 0;
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/**
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* Returns whether the automation tests should include developer content directories.
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*/
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virtual bool IsDeveloperDirectoryIncluded(void) const = 0;
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/**
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* Sets whether the automation tests should include visual commandlet.
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*/
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virtual void SetVisualCommandletFilter(const bool bInVisualCommandletFilterOn) = 0;
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/**
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* Returns whether the automation tests should include visual commandlet.
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*
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* @return true if the visual commandlet should be included, false otherwise.
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*/
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virtual bool IsVisualCommandletFilterOn(void) const = 0;
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/**
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* Check if the automation tests have completed
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*
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* @return true if the tests are available
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*/
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virtual const bool CheckTestResultsAvailable() const = 0;
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/**
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* Check if the automation tests results have errors
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*
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* @return true if the tests have errors
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*/
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virtual const bool ReportsHaveErrors() const = 0;
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/**
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* Check if the automation tests results have warnings
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*
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* @return true if the tests have warnings
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*/
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virtual const bool ReportsHaveWarnings() const = 0;
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/**
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* Check if the automation tests results have logs
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*
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* @return true if the tests have logs
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*/
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virtual const bool ReportsHaveLogs() const = 0;
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/**
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* Remove results from the automation controller module
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*/
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virtual void ClearAutomationReports() = 0;
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/**
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* Generate an automation report
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*
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* @param FileExporTypeMask - The types of report to export. Warning errors etc
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*/
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virtual const bool ExportReport( uint32 FileExportTypeMask ) = 0;
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/**
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* Check that the test we are looking to run is runnable
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*
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* @param InReport - The test we are checking is runnable
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*
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* @return true if the test can be run, FALSE if not
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*/
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virtual bool IsTestRunnable( IAutomationReportPtr InReport ) const = 0;
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/**
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* Removes all callbacks.
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*/
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virtual void RemoveCallbacks() = 0;
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/**
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* Shuts down the messaging system.
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*/
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virtual void Shutdown() = 0;
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/**
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* Starts up the messaging system.
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*/
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virtual void Startup() = 0;
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public:
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/**
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* Gets a delegate that is invoked when the controller manager shuts down.
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*
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* @return The delegate.
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*/
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virtual FOnAutomationControllerManagerShutdown& OnShutdown( ) = 0;
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/**
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* Gets a delegate that is invoked when the controller has tests available.
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*
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* @return The delegate.
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*/
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virtual FOnAutomationControllerManagerTestsAvailable& OnTestsAvailable( ) = 0;
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/**
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* Gets a delegate that is invoked when the controller's test status changes.
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*
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* @return The delegate.
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*/
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virtual FOnAutomationControllerTestsRefreshed& OnTestsRefreshed( ) = 0;
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};
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