Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Private/WindowsTargetPlatformClasses.cpp
2020-02-06 13:13:41 -05:00

20 lines
560 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "WindowsTargetSettings.h"
/* UWindowsTargetSettings structors
*****************************************************************************/
UWindowsTargetSettings::UWindowsTargetSettings( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{
MinimumOSVersion = EMinimumSupportedOS::MSOS_Vista;
bTarget32Bit = false;
// Default windows settings
AudioSampleRate = 48000;
AudioCallbackBufferFrameSize = 1024;
AudioNumBuffersToEnqueue = 1;
AudioNumSourceWorkers = 4;
}