Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxArm64TargetPlatform/Private/LinuxArm64TargetPlatformModule.cpp
florin pascu aa7c58b0c7 [Backout] - CL31378447
[FYI] Florin.Pascu
Original CL Desc
-----------------------------------------------------------------
Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
#jira UE-206488
#rb Brandon.Schaefer, Josh.Adams

[CL 31397940 by florin pascu in ue5-main branch]
2024-02-12 16:14:58 -05:00

37 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxArm64NoEditorTargetPlatformModule.cpp: Implements the FLinuxArm64NoEditorTargetPlatformModule class.
=============================================================================*/
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "LinuxTargetDevice.h"
#include "LinuxTargetPlatform.h"
/**
* Module for the Linux target platforms
*/
class FLinuxArm64TargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms) override
{
// Game TP
TargetPlatforms.Add(new TLinuxTargetPlatform<FLinuxPlatformProperties<false, false, false, true> >());
// Server TP
TargetPlatforms.Add(new TLinuxTargetPlatform<FLinuxPlatformProperties<false, true, false, true> >());
// Client TP
TargetPlatforms.Add(new TLinuxTargetPlatform<FLinuxPlatformProperties<false, false, true, true> >());
}
};
IMPLEMENT_MODULE(FLinuxArm64TargetPlatformModule, LinuxArm64TargetPlatform);