Files
UnrealEngineUWP/Engine/Source/Runtime/Windows
peter lockhart 8bf199501e When a video has been recorded, and we aren't auto continuing on to the next video, it is important to reset the internal windows recorder, so upon next "start recording", the recorder is recreated. Otherwise, our next video will contain frames from the previous video, because FWindowsVideoRecordingSystem::NewRecording only creates a new ring buffer/writer if the underlying recorder is "stopped"
#rb Rui.Figueira
#rnx

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: peter.lockhart
#ROBOMERGE-SOURCE: CL 6093482 via CL 6093484 via CL 6094271 via CL 6094280
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 6121152 by peter lockhart in Dev-Anim branch]
2019-04-26 21:37:58 -04:00
..