Files
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/SourceControlWindows.Build.cs
julien lheureux 2bb7495a45 - Added new, delete, edit changelist commands
- Added revert unchanged on changelists & files
- Added changelist parameter to the Execute method of ISourceControlProvider (& updated all derived classes)
- Fixed style problem in the Perforce settings dialog

#rb sebastien.lussier

[CL 15128504 by julien lheureux in ue5-main branch]
2021-01-18 09:42:33 -04:00

37 lines
733 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SourceControlWindows : ModuleRules
{
public SourceControlWindows(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"AssetTools",
"EditorFramework",
"WorkspaceMenuStructure",
"UnrealEd" // We need this dependency here because we use PackageTools.
}
);
if(Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ToolMenus"
}
);
}
}
}