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45 lines
1009 B
C#
45 lines
1009 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class BlueprintNativeCodeGen : ModuleRules
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{
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public BlueprintNativeCodeGen(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"DesktopPlatform",
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"EditorFramework",
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"UnrealEd",
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"InputCore",
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"SlateCore",
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"Slate",
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"EditorStyle",
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"KismetCompiler",
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"Json",
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"JsonUtilities",
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"BlueprintCompilerCppBackend",
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"GameProjectGeneration",
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"Projects",
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"Kismet",
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"DesktopWidgets",
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"DeveloperToolSettings"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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}
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);
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}
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}
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