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aa3762fc058042f5f58131f55f9dbcfb3277b87a
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem
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nicolas bonnelly aa3762fc05 When rebuilding the NavigationData, we will now wait for assets to be done compiling before calling the navigation data generator. This will fix an issue where some assets that were just loaded (e.g. streamed static meshes) weren't compiled yet when generating the data, which resulted in an incomplete generation.
[REVIEW] [at]Aris.Theophanidis
[FYI] Patrick.Enfedaque, Loic.Devaux, Frederic.Doll, Mieszko.Zielinski, Stephan.Delmer
#rnx

[CL 28152445 by nicolas bonnelly in ue5-main branch]
2023-09-22 16:08:27 -04:00
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DevDocs
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Private
When rebuilding the NavigationData, we will now wait for assets to be done compiling before calling the navigation data generator. This will fix an issue where some assets that were just loaded (e.g. streamed static meshes) weren't compiled yet when generating the data, which resulted in an incomplete generation.
2023-09-22 16:08:27 -04:00
Public
Addition of the average tile generation count per second in LogNavigationHistory.
2023-09-21 12:41:35 -04:00
NavigationSystem.Build.cs
Removed dependencies that aren't needed by the modules that declare them. This is to help fix bad circular dependencies in the engine.
2023-06-03 15:25:01 -04:00
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