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- Also, fixup Link phase to use `env' to avoid quotation discrepancies between .NET and shell environments. #rb josh.adams [FYI] brandon.schaefer #jira UE-106289 #rnx #ROBOMERGE-OWNER: will.damon #ROBOMERGE-AUTHOR: will.damon #ROBOMERGE-SOURCE: CL 15836091 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v785-15821902) #ROBOMERGE-CONFLICT from-shelf [CL 15836217 by will damon in ue5-main branch]
31 lines
746 B
Bash
Executable File
31 lines
746 B
Bash
Executable File
#!/bin/sh
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# Copyright Epic Games, Inc. All Rights Reserved.
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set -e
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cd "`dirname "$0"`"
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if [ ! -f Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh ]; then
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echo "GenerateProjectFiles ERROR: This script does not appear to be located \
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in the root Unreal Engine directory and must be run from there."
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exit 1
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fi
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if [ -f Setup.sh ]; then
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if [ ! -f .ue4dependencies ]; then
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echo "Please run Setup to download dependencies before generating project files."
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exit 1
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fi
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fi
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if [ "$(uname)" = "Darwin" ]; then
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cd Engine/Build/BatchFiles/Mac
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sh ./GenerateLLDBInit.sh
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sh ./GenerateProjectFiles.sh "$@"
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else
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# assume (GNU/)Linux
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cd Engine/Build/BatchFiles/Linux
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bash ./GenerateGDBInit.sh
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bash ./GenerateProjectFiles.sh "$@"
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fi
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