This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
a9dd8d0077f91df240d0900a650803469dec3f18
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
CoreUObject
/
Public
History
Matt Peters
e9982b416b
Change presave prototype: temporarily remove deprecation to find the discrepancy with the farm build vs my local build.
...
#rb None - trivial #rnx [CL 15835892 by Matt Peters in ue5-main branch]
2021-03-25 19:39:18 -04:00
..
AssetRegistry
Make a static version of FAssetData::IsUAsset to avoid the need to expensively create an FAssetData to test whether an object is the UAsset asset of its package.
2021-03-18 17:54:23 -04:00
Blueprint
Revert 14886445/14888213 to unblock projects from a new regression while I continue to investigate/resolve.
2020-12-10 11:04:34 -04:00
Internationalization
…
Misc
#jira FROST-1436
2021-03-22 14:00:30 -04:00
Serialization
Avoid resolving references where possible during common operations in the blueprint compilation and re-instancing flow. This is to aid in the lazy loading of objects.
2021-03-17 17:38:22 -04:00
Templates
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
2021-02-03 14:57:28 -04:00
UObject
Change presave prototype: temporarily remove deprecation to find the discrepancy with the farm build vs my local build.
2021-03-25 19:39:18 -04:00
Virtualization
SharedBuffer: Rewrote SharedBuffer to make it easier to use, and support lazy materialization of the underlying buffer
2020-12-16 12:20:24 -04:00
CoreUObject.h
…
CoreUObjectSharedPCH.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00