Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor
jamie dale b2f902fb53 Optimized group selection/deselection
This avoids repeatedly processing each actor in a group during a select/deselect operation, as once the group itself has been selected/deselected, we have by proxy processed its grouped actors too. The only caveat to that is if a selection was previously performed with SetAllowGroups set to false (not the default), but that's advanced usage and could be resolved by toggling the group selection again.

#jira UE-110998
#rb Brooke.Hubert

#ROBOMERGE-SOURCE: CL 15813372 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)

[CL 15814438 by jamie dale in ue5-main branch]
2021-03-24 21:25:06 -04:00
..