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a9dd8d0077f91df240d0900a650803469dec3f18
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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christopher waters 1d0b1d44eb Initial support for Mesh and Amplification Shaders. These new shader types are an optional feature of the RHIs and are only enabled on PC D3D12 with Feature Level SM6.
#jira none
#rb emil.persson, graham.wihlidal, lukas.hermanns

[CL 15742432 by christopher waters in ue5-main branch]
2021-03-18 18:42:49 -04:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
VulkanBackend.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
VulkanGlslangBridge.cpp
Fix for shader compile tasks when building for Vulkan when check is disabled
2020-10-27 10:49:09 -04:00
VulkanShaderCompiler.cpp
Initial support for Mesh and Amplification Shaders. These new shader types are an optional feature of the RHIs and are only enabled on PC D3D12 with Feature Level SM6.
2021-03-18 18:42:49 -04:00
VulkanShaderFormat.cpp
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
VulkanShaderFormat.h
Merge UE5/RES CL# 15462083 to UE5/Main
2021-02-18 18:13:28 -04:00
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