Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatETC2/TextureFormatETC2.Build.cs
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

35 lines
697 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatETC2 : ModuleRules
{
public TextureFormatETC2(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"TargetPlatform",
"TextureCompressor",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ImageCore",
"ImageWrapper"
}
);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "QualcommTextureConverter");
}
else
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "QualcommTextureConverter");
}
}
}