Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities
danny couture 95600e2d31 Avoid renderdata of HLOD being recomputed during cook package save because of non-deterministic guid
- Preserve guid during save if static mesh bulkdata content hasn't changed to avoid triggering unnecessary rebuilds
  - Make sure the next HLOD generation is going to use the HashAsGuid feature to avoid recompiling staticmesh that are generated if they are exactly the same as before

  - 31m10s to 14m15s to cook P_Construct_WP with a warmed-up DDC

#fyi Richard.TalbotWatkin
#rb Matt.Peters, Sebastien.Lussier, Yuriy.ODonnell

[CL 15755322 by danny couture in ue5-main branch]
2021-03-20 20:01:33 -04:00
..