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Interim BlueprintGeneratedClass::IsAsset change: All code that is enumerating unfiltered assets in a package/outer needs to handle multiple assets, or if it can't, needs to call ShouldSkipAsset or IsUAsset to skip over the non-UAsset assets. Move UE::AssetRegistry::FFiltering into CoreUObject to make it accessible to FindAssetInPackage. #rb Dave.Belanger #rnx [CL 15766334 by Matt Peters in ue5-main branch]