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UnrealEngineUWP
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a9dd8d0077f91df240d0900a650803469dec3f18
UnrealEngineUWP
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Engine
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DesktopPlatform
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Steve Robb
4fa411c84e
Removal of dependencies to Windows Vista or earlier.
...
#jira UE-110555 #rb josh.adams [CL 15746365 by Steve Robb in ue5-main branch]
2021-03-19 08:05:49 -04:00
..
Linux
Fixes for Mac/Linux editors spawning UBT
2021-01-14 06:34:48 -04:00
Mac
Fixes for Mac/Linux editors spawning UBT
2021-01-14 06:34:48 -04:00
Windows
Removal of dependencies to Windows Vista or earlier.
2021-03-19 08:05:49 -04:00
DesktopPlatformBase.cpp
Read Engini Ini from the root path, this will, when deployed to the installer branch, fix a issue when attempting to generate projects from the context menu of a uproject.
2021-02-05 08:56:09 -04:00
DesktopPlatformBase.h
…
DesktopPlatformModule.cpp
- Sety an env var in DesktopPlatform so that children processes know it's being run from an unreal process (UE_DesktopUnrealProcess=1)
2020-10-15 16:20:48 -04:00
DesktopPlatformPrivate.h
…
DesktopPlatformStub.h
Another CIS fix.
2020-02-27 16:34:14 -05:00
PlatformInfo.cpp
- Moved File | Package and Cook into Launch menu, which may become the Platforms menu (or similar)
2020-09-14 17:08:13 -04:00
TargetReceipt.cpp
Fix needing to manually enable building when launching projects from installed engine builds. Rather than relying solely on the engine promoted flag to determine whether a target should be built, we now check for the presence of a matching target receipt with the correct version information. If it's present, we don't trigger the build.
2020-03-30 21:37:35 -04:00