You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
The values that it previously forced values to are now configured as follows: * bBuildEditor is a read-only property that returns true if and only if the target type is Editor. * bCompileSimplygon and bCompileSimplygonSSF now a property which will default to true for Windows editor, if Simplygon is available. It can also be explicitly enabled or disabled. * bCompileSpeedTree is now a property which will default to true for editor targets, and can also be explicitly enabled or disabled. #rb none [CL 4596311 by Ben Marsh in Dev-Build branch]
25 lines
548 B
C#
25 lines
548 B
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class TextureCompressor : ModuleRules
|
|
{
|
|
public TextureCompressor(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
|
|
"Engine",
|
|
"TargetPlatform",
|
|
"ImageCore"
|
|
}
|
|
);
|
|
|
|
if (Target.bBuildDeveloperTools)
|
|
{
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
|
|
}
|
|
}
|
|
}
|