Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxArm64TargetPlatform/Private/LinuxArm64TargetPlatformModule.cpp
brandon schaefer a90cdbe7c2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
[FYI] Marc.Audy, Aurel.Cordonnier

#ROBOMERGE-SOURCE: CL 16660821 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)

[CL 16660830 by brandon schaefer in ue5-release-engine-test branch]
2021-06-14 13:40:06 -04:00

37 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxAArch64NoEditorTargetPlatformModule.cpp: Implements the FLinuxAArch64NoEditorTargetPlatformModule class.
=============================================================================*/
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "LinuxTargetDevice.h"
#include "LinuxTargetPlatform.h"
/**
* Module for the Linux target platforms
*/
class FLinuxAArch64TargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms) override
{
// Game TP
TargetPlatforms.Add(new TLinuxTargetPlatform<FLinuxPlatformProperties<false, false, false, true> >());
// Server TP
TargetPlatforms.Add(new TLinuxTargetPlatform<FLinuxPlatformProperties<false, true, false, true> >());
// Client TP
TargetPlatforms.Add(new TLinuxTargetPlatform<FLinuxPlatformProperties<false, false, true, true> >());
}
};
IMPLEMENT_MODULE(FLinuxAArch64TargetPlatformModule, LinuxAArch64TargetPlatform);