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/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20 -------------------------------------- Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main) #rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: francis.hurteau #ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4712032 by ryan gerleve in Dev-Networking branch]
27 lines
617 B
C#
27 lines
617 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Globalization;
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using System.Windows.Data;
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namespace nDisplayLauncher.ValueConversion
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{
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public class SizeConverter : IValueConverter
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{
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public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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{
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double newSize = (System.Convert.ToDouble(value) - System.Convert.ToDouble(parameter));
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if (newSize < 0)
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{
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newSize = 32;
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}
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return newSize;
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}
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public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
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{
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return true;
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}
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}
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}
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