Files
UnrealEngineUWP/Engine/Source/Programs/nDisplayLauncher/ValueConversion/SizeConverter.cs
ryan gerleve b41214417e Resolving conflict from Dev-Enterprise.
/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20


--------------------------------------
Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main)

#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: francis.hurteau
#ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4712032 by ryan gerleve in Dev-Networking branch]
2019-01-11 14:26:15 -05:00

27 lines
617 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Globalization;
using System.Windows.Data;
namespace nDisplayLauncher.ValueConversion
{
public class SizeConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
double newSize = (System.Convert.ToDouble(value) - System.Convert.ToDouble(parameter));
if (newSize < 0)
{
newSize = 32;
}
return newSize;
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
return true;
}
}
}