Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Edit.h
T
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

36 lines
811 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/**
*
*/
//~=============================================================================
// GeomModifier_Edit: Maniupalating selected objects with the widget
//~=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GeomModifier.h"
#include "GeomModifier_Edit.generated.h"
class FViewport;
UCLASS(autoexpandcategories=Settings)
class UGeomModifier_Edit : public UGeomModifier
{
GENERATED_UCLASS_BODY()
//~ Begin UGeomModifier Interface
virtual bool InputDelta(class FEditorViewportClient* InViewportClient,FViewport* InViewport,FVector& InDrag,FRotator& InRot,FVector& InScale) override;
//~ End UGeomModifier Interface
};