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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a84b01eeebbe765144aa2790fca7567608f59098
UnrealEngineUWP/Engine/Source
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josh adams a84b01eeeb - Fixed WCHAR_TO_TCHAR macro
#rb trivial

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5074878 via CL 5079280 via CL 5079311
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5144193 by josh adams in Dev-Anim branch]
2019-02-22 11:04:19 -05:00
..
Developer
Allow game localization targets to gather engine sources from an out-of-source project
2019-02-22 04:20:14 -05:00
Editor
UE4.22 - Deprecate ENQUEUE_UNIQUE_RENDER_COMMAND and variants
2019-02-22 11:00:25 -05:00
Programs
Fix for needing the NDK installed for building Lumin / Magic Leap projects. Added bypass the to NDK version check if bAllowMissingNDK. Opted to not early out in case other Android functionality that Lumin needs is added afterwards.
2019-02-22 02:35:53 -05:00
Runtime
- Fixed WCHAR_TO_TCHAR macro
2019-02-22 11:04:19 -05:00
ThirdParty
Vivox plugin for public distribution
2019-02-22 02:22:42 -05:00
UE4Client.Target.cs
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
2018-12-17 06:31:16 -05:00
UE4Editor.Target.cs
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
2018-12-17 06:31:16 -05:00
UE4Game.Target.cs
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
2018-12-17 06:31:16 -05:00
UE4Server.Target.cs
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
2018-12-17 06:31:16 -05:00
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