Files
UnrealEngineUWP/Engine/Shaders
andrew lauritzen 4fd9248b20 Remove dynamic vertex buffer creation/updates from shadow projection
- Whole scene shadows now generate their planes in the VS directly
- Persistent projected frustum geometry VS gets unprojected and reprojected in the VS for per-object and similar cases. This could be done entirely in a VS as well, but since this VS is used for sphere and cone geometry as well it avoids an additional permutation to keep it a (static) VB for now.
- Split unrelated VS's into separate entry points and parameters

#rb zach.bethel


#ROBOMERGE-SOURCE: CL 16555017
#ROBOMERGE-BOT: (v828-16531559)

[CL 16555019 by andrew lauritzen in ue5-main branch]
2021-06-03 19:04:12 -04:00
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