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- Whole scene shadows now generate their planes in the VS directly - Persistent projected frustum geometry VS gets unprojected and reprojected in the VS for per-object and similar cases. This could be done entirely in a VS as well, but since this VS is used for sphere and cone geometry as well it avoids an additional permutation to keep it a (static) VB for now. - Split unrelated VS's into separate entry points and parameters #rb zach.bethel #ROBOMERGE-SOURCE: CL 16555017 #ROBOMERGE-BOT: (v828-16531559) [CL 16555019 by andrew lauritzen in ue5-main branch]