Files
UnrealEngineUWP/Engine/Source/Developer/SettingsEditor/SettingsEditor.Build.cs
Matt Kuhlenschmidt 68f4525e1b Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3889612 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-02-14 14:13:42 -05:00

46 lines
940 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SettingsEditor : ModuleRules
{
public SettingsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"CoreUObject",
"DesktopPlatform",
"EditorStyle",
"Engine",
"InputCore",
"PropertyEditor",
"SharedSettingsWidgets",
"Slate",
"SlateCore",
"SourceControl",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/SettingsEditor/Private",
"Developer/SettingsEditor/Private/Models",
"Developer/SettingsEditor/Private/Widgets",
}
);
}
}