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294 lines
5.9 KiB
Plaintext
294 lines
5.9 KiB
Plaintext
Availability:NoPublish
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Title:Content Browser Walkthrough
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Description: Highlight Driven walkthrough of all the interface elements of the Content Browser.
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Crumbs:
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[EXCERPT:Stage1]
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[VAR:StageTitle]
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The Content Browser
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[/VAR]
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This is a brief walkthrough of all the interface elements of the Content Browser.
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[/EXCERPT:Stage1]
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[EXCERPT:Stage2]
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[VAR:StageTitle]
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Content Browser
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[/VAR]
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The Content Browser is the primary area of the Unreal Editor for creating, importing, organizing, viewing, and modifying content assets within Unreal Editor. It also provides the ability to manage content folders and perform other useful operations on assets, such as renaming, moving, copying, and viewing references.
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[Would you like to know more?](DOCLINK:Engine/Content/Browser)
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[/EXCERPT:Stage2]
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[EXCERPT:Stage3]
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[VAR:StageTitle]
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New Asset
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[/VAR]
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Clicking the New button brings up a context menu with all of the types of assets you can create. You can create new Blueprints, Materials, particle systems, and more.
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[/EXCERPT:Stage3]
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[EXCERPT:Stage3.1]
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[VAR:StageTitle]
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Import
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[/VAR]
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Clicking the Import button opens the Import Asset dialog. You can import Static Meshes, Skeletal Meshes, textures, audio files, and more.
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[/EXCERPT:Stage3.1]
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[EXCERPT:Stage4]
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[VAR:StageTitle]
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Save Modified Assets
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[/VAR]
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Clicking the Save Modified Assets button will save all modified assets, except the map.
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[/EXCERPT:Stage4]
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[EXCERPT:Stage5]
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[VAR:StageTitle]
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Path History: Back
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[/VAR]
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Like a web browser's back button, the Content Browser's Back button will step back through the folders you have been browsing through.
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[/EXCERPT:Stage5]
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[EXCERPT:Stage6]
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[VAR:StageTitle]
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Path History: Forward
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[/VAR]
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Conversely, the Content Browser's Forward button will step forward through the folders you have backed out of.
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[/EXCERPT:Stage6]
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[EXCERPT:Stage7]
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[VAR:StageTitle]
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Path Chooser
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[/VAR]
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The Path Chooser provides quick access to all accessible folders within your game project, in the form of an expanding folder tree.
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[/EXCERPT:Stage7]
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[EXCERPT:Stage8]
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[VAR:StageTitle]
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Path
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[/VAR]
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This shows the current file path. You can click on each folder in the path to quickly navigate down the hierarchy.
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[/EXCERPT:Stage8]
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[EXCERPT:Stage9]
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[VAR:StageTitle]
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Lock
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[/VAR]
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The Lock button keeps the Content Browser from navigating to different locations when using the "Find in Content Browser" command. If a Content Browser is locked, using "Find in Content Browser" will instead open a fresh Content Browser, which navigates to the desired asset.
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From the Window Menu you can open up to 4 Content Browsers.
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[/EXCERPT:Stage9]
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[EXCERPT:Stage10]
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[VAR:StageTitle]
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Sources Panel Toggle
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[/VAR]
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The Sources Panel button toggles the Sources View and Collections area, allowing those parts of the browser to be quickly collapsed for more screen real estate space.
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If the Sources Panel is not visible, click the Sources Panel button before proceeding.
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[/EXCERPT:Stage10]
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[EXCERPT:Stage11]
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[VAR:StageTitle]
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Sources Panel
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[/VAR]
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The Sources Panel provides a list of all folders and Collections within your game project.
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When there are many folders that extend beyond the bottom of the panel, the list may be scrolled by way of a scroll bar. Users may also use the mouse wheel, or may drag with the right-mouse button to move the list up and down.
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[/EXCERPT:Stage11]
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[EXCERPT:Stage12]
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[VAR:StageTitle]
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Collections Panel
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[/VAR]
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The Collections Panel provides a quick-access list of all the collections created on your workstation or set up via Perforce source control.
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[/EXCERPT:Stage12]
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[EXCERPT:Stage13]
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[VAR:StageTitle]
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Filters Selector
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[/VAR]
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The Filters Selector button opens up the filter selection panel, where you can choose what asset filters you would like to apply to the Asset View.
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[Would you like to know more?](DOCLINK:Engine/Content/Browser/UserGuide/Filters)
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[/EXCERPT:Stage13]
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[EXCERPT:Stage13.1]
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[VAR:StageTitle]
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Add a Filter
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[/VAR]
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Left-click the Filters button and then left click "Static Mesh" to add the Static Mesh filter to the Asset View.
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[/EXCERPT:Stage13.1]
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[EXCERPT:Stage14]
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[VAR:StageTitle]
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Filters
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[/VAR]
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Shows all active filters on the current folder of assets. You can left-click any filter to disable it but leave it showing in the filters area, middle-clicking a filter will remove it from the filters area, and right-clicking a filter will bring up a context menu.
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[/EXCERPT:Stage14]
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[EXCERPT:Stage15]
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[VAR:StageTitle]
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Search Assets
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[/VAR]
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The Search Assets field narrows down the list of available assets by entering a search criteria. Each character entered will reduce the Asset View to show only assets including the entered string.
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[/EXCERPT:Stage15]
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[EXCERPT:Stage16]
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[VAR:StageTitle]
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Asset View
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[/VAR]
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The Asset View is the primary region of the Content Browser UI. This region provides a grid or list of all available assets within a folder, once all filters and searches have been applied.
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The assets available in the Asset View can be dragged and dropped into a scene for fast deployment. New assets can be created within the Asset View by right-clicking and choosing the desired asset from the context menu. The list of assets can be navigated via scroll bar, the mouse wheel, or by dragging with the right-mouse button.
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[/EXCERPT:Stage16]
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[EXCERPT:Stage16.1]
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[VAR:StageTitle]
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View Options
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[/VAR]
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The View Options in the lower right corner of the Content Browser contains various options for how the Asset View should display its contents. Including thumbnail size, displaying folders, and enabling Thumbnail Edit Mode.
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[/EXCERPT:Stage16.1]
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[EXCERPT:Stage17]
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[VAR:StageTitle]
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Complete
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[/VAR]
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This completes the Content Browser Walkthrough. You can click the "Home" button at the bottom of this window to try out other tutorials and walkthroughs, or you can simply close this tutorial to jump into using the Unreal Editor.
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[/EXCERPT:Stage17]
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