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UnrealEngineUWP/Engine/Documentation/Source/GettingStarted/GettingStarted.CHN.udn
Jian Zhang 7f86d65798 CHN udpate
[CL 2657634 by Jian Zhang in Main branch]
2015-08-17 06:01:10 -04:00

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Availability:Public
Title: 虚幻引擎4入门指南
Crumbs: %ROOT%
Description:为刚开始使用虚幻引擎的游戏开发者提供的入门信息。
Navigation:start
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gettingstarted
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[PARAM:title]
开始入门
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[PARAM:description]
[REGION:topics third]
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%GettingStarted/Terminology:topiccompact%
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[PARAM:image]
![](GettingStarted/FromUnity/image_0.png)
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[PARAM:icon]
![](%ROOT%/start_icon.png)(convert:false)
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[RELATIVE:GettingStarted/FromUnity]
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%GettingStarted/SubEditors:topiccompact%
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[REGION:section]
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其他信息
[/REGION]
* [要求的硬件和软件](GettingStarted/RecommendedSpecifications "%GettingStarted/RecommendedSpecifications:description%")
[PUBLISH:Licensee]
* [](GettingStarted/DownloadingUnrealEngine "%GettingStarted/DownloadingUnrealEngine:description%")
[/PUBLISH:Licensee]
[PUBLISH:Docs]
* [安装引擎](GettingStarted/Installation "%GettingStarted/Installation:description%")
[/PUBLISH:Docs]
* [版本说明](Support/Builds "%Support/Builds:description%")
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[PARAM:icon]
![](%ROOT%/editor_icon.png)(convert:false)
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[PARAM:title]
编辑器基础知识
[/PARAM]
[PARAM:description]
[INCLUDE:Shared/Glossary/P/#Glossary_project]
[INCLUDE:Engine/UI/LevelEditor#levels]
[/PARAM]
[PARAM:links]
* [](Engine/QuickStart "%Engine/QuickStart:description%")
* [关卡编辑器简介](Engine/UI/LevelEditor "%Engine/UI/LevelEditor:description%")
* [](Engine/UI/LevelEditor/Toolbar "%Engine/UI/LevelEditor/Toolbar:description%")
[REGION:gallery]
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相关视频
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[PARAM:icon]
![](%ROOT%/viewport_icon.png)(convert:false)
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[PARAM:title]
编辑器视口
[/PARAM]
[PARAM:description]
[INCLUDE:Engine/UI/LevelEditor/Viewports#intro]
[/PARAM]
[PARAM:links]
* [](Engine/UI/LevelEditor/Viewports/Basics "%Engine/UI/LevelEditor/Viewports/Basics:description%")
* [](Engine/UI/LevelEditor/Viewports/ViewportControls "%Engine/UI/LevelEditor/Viewports/ViewportControls:description%")
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[PARAM:icon]
![](%ROOT%/profile_icon.png)(convert:false)
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[PARAM:title]
编辑器模式
[/PARAM]
[PARAM:description]
[INCLUDE:Shared/Glossary/M#glossary_modes_panel]
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[PARAM:links]
* [](Engine/UI/LevelEditor/Modes "%Engine/UI/LevelEditor/Modes:description%")
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[PARAM:icon]
![](%ROOT%/levels_icon.png)(convert:false)
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[PARAM:title]
Actors & 几何体
[/PARAM]
[PARAM:description]
[INCLUDE:Engine/UI/LevelEditor#actors]
[/PARAM]
[PARAM:links]
* [](Engine/Actors/Placement "%Engine/Actors/Placement:description%")
* [几何体Actor](Engine/Actors/Brushes "%Engine/Actors/Brushes:description%")
* [](Engine/Actors/Transform "%Engine/Actors/Transform:description%")
[REGION:gallery]
[REGION:normaltitle]
相关视频
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[PARAMLITERAL:videoid]
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[PARAMLITERAL:playlistid]
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[PARAM:icon]
![](%ROOT%/cb_icon.png)(convert:false)
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[PARAM:title]
内容浏览器
[/PARAM]
[PARAM:description]
[INCLUDE:Shared/Glossary/C/#Glossary_Content_Browser]
[/PARAM]
[PARAM:links]
* [](Engine/Content/QuickStart "%Engine/Content/QuickStart:description%")
* [](Engine/Basics/AssetsAndPackages "%Engine/Basics/AssetsAndPackages:description%")
* [](Engine/Content/Browser "%Engine/Content/Browser:description%")
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![](%ROOT%/light_icon.png)(convert:false)
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光照
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对您的场景进行光照是通过使用作为光源的光照actor以及包含的属性来确定光照的特效来完成的诸如
* 光源的亮度
* 光源的颜色
同时还有以不同方式发射光线的不同种类的光源。例如,向所有方向发射光照的标准电灯泡。在虚幻引擎中,
这种类型的光源称为 _点光源_ 。在其它情况下,发射的光照通过使得灯泡的背面不透明而受到物理限制,诸如泛光照明。
这是 _聚光源_ 。来自阳光的户外光照 - 因其位于如此之远 - 看起来来自定向光源而非单个
位置。如需模拟这种类型的光照,可使用 _定向光源_ 。
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* [](Engine/Rendering/LightingAndShadows/QuickStart "%Engine/Rendering/LightingAndShadows/QuickStart:description%")
* [](Engine/Rendering/LightingAndShadows/Basics "%Engine/Rendering/LightingAndShadows/Basics:description%")
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[PARAM:icon]
![](%ROOT%/rendering_icon.png)(convert:false)
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[PARAM:title]
材质和着色
[/PARAM]
[PARAM:description]
[INCLUDE:Shared/Glossary/M/#Glossary_Material]
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[PARAM:links]
* [](Engine/Rendering/Materials/IntroductionToMaterials "%Engine/Rendering/Materials/IntroductionToMaterials:description%")
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相关视频
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[OBJECT:TopicButtonList]
[PARAM:icon]
![](%ROOT%/blueprint_icon.png)(convert:false)
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[PARAM:title]
蓝图可视化脚本
[/PARAM]
[PARAM:description]
[INCLUDE:Engine/Blueprints#intro]
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[PARAM:links]
* [蓝图简介](Engine/Blueprints/GettingStarted "%Engine/Blueprints/GettingStarted:description%")
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相关视频
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[PARAM:title]
编程
[/PARAM]
[PARAM:description]
实现游戏功能和修改引擎是任何游戏项目都必须处理的方面。虚幻引擎使您可以
修改游戏可玩性,这可以通过代码、可视化的脚本、甚至创建插件来完成。这些插件修改或扩展了编辑器,
以供设计人员或美术师使用它来
添加完整的自定义功能。
[/PARAM]
[PARAM:links]
* [](Programming/QuickStart "%Programming/QuickStart:description%")
* [](Programming/Basics "%Programming/Basics:description%")
* [学习游戏架构](Gameplay/Framework/QuickReference "%Gameplay/Framework/QuickReference:description%")
[REGION:gallery]
[REGION:normaltitle]
相关视频
[/REGION]
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180
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[/PARAM]
[/OBJECT]
[OBJECT:TopicButtonList]
[PARAM:icon]
![](%ROOT%/gameplay_icon.png)(convert:false)
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[PARAM:title]
测试游戏
[/PARAM]
[PARAM:description]
使用虚幻引擎的内置功能来测试及调试您的关卡及游戏可玩性。使用 Play In Editor(在编辑器中运行)模式,
您可以从编辑器中直接获得反馈使用Simulate In Editor(在编辑器中模拟)模式您甚至可以查看及操作游戏中
的对象。使用Hot Reload热重载模式您可以在游戏运行过程中修改游戏代码、重新编译并
更新游戏。
[/PARAM]
[PARAM:links]
* [](Engine/UI/LevelEditor/InEditorTesting "%Engine/UI/LevelEditor/InEditorTesting:description%")
* **平台**
* [](Platforms/iOS/QuickStart "%Platforms/iOS/QuickStart:description%")
* [](Platforms/Android/GettingStarted "%Platforms/Android/GettingStarted:description%")
* [](Platforms/Oculus/QuickStart "%Platforms/Oculus/QuickStart:description%")
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