Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/CrashReportClient.Build.cs
Patrick Laflamme 1a529c64db #jira UE-80882 - Crash Report Client does not appear when debug crashing
- Explicitely enabled message bus if shipping if the build is monolithic because Concert/DisasterRecovery needs it to work.
  - Detected at runtime if message bus was unexpectedly disabled by build configuration and disabled recovery service rather than crashing on an failed assert.

#rb Francis.Hurteau

[CL 9228773 by Patrick Laflamme in Dev-Core branch]
2019-09-27 15:41:26 -04:00

66 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrashReportClient : ModuleRules
{
public CrashReportClient(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange
(
new string[]
{
"Runtime/Launch/Public",
"Programs/CrashReportClient/Private",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"CrashDebugHelper",
"CrashReportCore",
"HTTP",
"Json",
"Projects",
"PakFile",
"XmlParser",
"Analytics",
"AnalyticsET",
"DesktopPlatform",
"LauncherPlatform",
"Concert",
"InputCore",
"EditorAnalyticsSession",
"Slate",
"SlateCore",
"StandaloneRenderer",
"MessageLog",
"Messaging",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
"ConcertSyncCore",
"ConcertSyncServer",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
"ConcertSyncServer",
}
);
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
WhitelistRestrictedFolders.Add("Private/NotForLicensees");
}
}