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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a75afaf6c7382290ced0d0d77fa109ec00be0a87
UnrealEngineUWP/Engine/Config/Android
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Wei Liu 679d013461 1. Use G8 format for mobile GTAO on Vulkan.
2. Enable mobile AO and PPR on highend mobile devices

#jira UE-119101
#8178

#rb Dmitriy.Dyomin

[CL 16906590 by Wei Liu in ue5-main branch]
2021-07-21 03:45:25 -04:00
..
AndroidEngine.ini
Replaces old grain jitter with a proper FilmGrain using tiled repeated texture.
2021-07-12 09:10:54 -04:00
AndroidScalability.ini
1. Use G8 format for mobile GTAO on Vulkan.
2021-07-21 03:45:25 -04:00
BaseAndroidEngine.ini
Merge from Release-Engine-Test @ 16758890 to UE5/Main
2021-06-23 17:51:32 -04:00
BaseAndroidGame.ini
rename PakFileCompressionFormats to PackageCompressionFormat so that existing DefaultGame.ini files with "PakFileCompressionFormats=" don't override the new BaseGame.ini setting of Oodle
2021-04-20 10:14:26 -04:00
DataDrivenPlatformInfo.ini
Added per platform setting to toggle distance field support. If it's disabled then no distance data will be cooked and distance fields will be disabled on the target platform.
2021-07-12 11:20:21 -04:00
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