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UnrealEngineUWP
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a72e2ee0217e89f5fb22a30bb7140deeea513d01
UnrealEngineUWP
/
Engine
History
Josh Adams
a72e2ee021
- Fixed xcode-select for non-IOS/Mac builds when doing remote builds
...
[CL 2587406 by Josh Adams in Main branch]
2015-06-15 11:36:12 -04:00
..
Binaries
…
Build
submitting a fix to the script. Float 4 assets werent beign correctly handled because of a missing classof operation
2015-06-13 02:10:48 -04:00
Config
Paper2D: Added a redirector for PaperSpriteSheet to cover the fact that PaperJsonImporter was renamed to PaperSpritesheetImporter
2015-06-11 15:04:45 -04:00
Documentation
/Source
#loc UE4DocJpn Reflected changes against INTSourceChangelist:2584537
2015-06-15 05:03:28 -04:00
Extras
[INTEGRATE] Content from 4.8 branch.
2015-06-01 13:12:38 -04:00
Plugins
Remove BodySetup.h from engine.h and other unnecessary headers
2015-06-15 09:34:39 -04:00
Programs
…
Shaders
Distortion pass uses stencil mask, optimizes lower screen coverages.
2015-06-15 06:39:40 -04:00
Source
- Fixed xcode-select for non-IOS/Mac builds when doing remote builds
2015-06-15 11:36:12 -04:00