Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundStandardNodesModule.cpp
Rob Gay a7281c3c12 Literal Input Nodes
GainMultiply fix-ups (fade fast to avoid stair stepping & missing input declaration)
- Various EdGraphBuilder clean-up
#rb phil.popp
#jira UEAU-638

[CL 15172255 by Rob Gay in ue5-main branch]
2021-01-23 12:59:01 -04:00

28 lines
1005 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundGraphCoreModule.h"
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "MetasoundBop.h"
#include "MetasoundPrimitives.h"
#include "MetasoundTime.h"
#include "MetasoundFrequency.h"
REGISTER_METASOUND_DATATYPE(Metasound::FTrigger, "Trigger", ::Metasound::ELiteralType::Boolean)
REGISTER_METASOUND_DATATYPE(Metasound::FFloatTime, "Time", ::Metasound::ELiteralType::Float)
REGISTER_METASOUND_DATATYPE(Metasound::FDoubleTime, "Time:HighResolution", ::Metasound::ELiteralType::Float)
REGISTER_METASOUND_DATATYPE(Metasound::FSampleTime, "Time:SampleResolution", ::Metasound::ELiteralType::Float)
REGISTER_METASOUND_DATATYPE(Metasound::FFrequency, "Frequency", ::Metasound::ELiteralType::Float)
namespace Metasound
{
class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
{
};
}
IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);