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a709f1e5d098deb642bf98f297b7e75669d78251
UnrealEngineUWP/Engine
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Ben Marsh a709f1e5d0 Fix building Rocket samples, and create/publish zip files for each build instead of copying loose files (much faster with network).
[CL 2534684 by Ben Marsh in Main branch]
2015-05-01 19:53:59 -04:00
..
Binaries
Allow setting default parameters for GitDependencies through the UE4_GITDEPS_ARGS environment variable. Related to #1036, #1051.
2015-04-16 11:55:37 -04:00
Build
Fix building Rocket samples, and create/publish zip files for each build instead of copying loose files (much faster with network).
2015-05-01 19:53:59 -04:00
Config
Back out changelist 2533891. Issue with remote network paths being confused for Perforce paths are causing automation to fail. We'd rather have no conflict reports generated for now than break automation for the weekend.
2015-05-01 19:46:23 -04:00
Documentation/Source
#UE4doc #docs: changed "lets" to "let's"
2015-05-01 16:01:59 -04:00
Extras
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Plugins
Tile Maps: Improved the grid line and cursor preview displays for all projection modes [UE-11488]
2015-05-01 16:12:43 -04:00
Programs
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Shaders
Fix for Mac. Missing parenthesis.
2015-05-01 16:06:05 -04:00
Source
Fix building Rocket samples, and create/publish zip files for each build instead of copying loose files (much faster with network).
2015-05-01 19:53:59 -04:00
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