Files
UnrealEngineUWP/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlUI/RemoteControlUI.Build.cs
Paul Vincent a654e7e22e 1. Implement Protocol Specific Dynamic Columns
#jira UE-160084
#rb Simon.Therriault Jeremie.Roy Denys.Dubinin Patrick.Gross
#preflight 6304d69eae13a5a098e11fd1

2. Implement Masking Support for Protocols

#jira UE-160085
#rb Simon.Therriault Jeremie.Roy Denys.Dubinin Patrick.Gross
#preflight 6304d69eae13a5a098e11fd1

[CL 21509760 by Paul Vincent in ue5-main branch]
2022-08-23 12:00:25 -04:00

50 lines
964 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RemoteControlUI : ModuleRules
{
public RemoteControlUI(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AssetRegistry",
"AssetTools",
"BlueprintGraph",
"ClassViewer",
"Core",
"CoreUObject",
"ContentBrowser",
"DeveloperSettings",
"EditorWidgets",
"EditorStyle",
"Engine",
"GraphEditor",
"HotReload",
"InputCore",
"MainFrame",
"MessageLog",
"Projects",
"PropertyEditor",
"RemoteControl",
"RemoteControlCommon",
"RemoteControlLogic",
"RemoteControlProtocol",
"RemoteControlProtocolWidgets",
"SceneOutliner",
"Slate",
"SlateCore",
"StructUtils",
"ToolMenus",
"ToolWidgets",
"UnrealEd"
}
);
}
}